Sentences with phrase «button scheme»

The phrase "button scheme" refers to the arrangement or layout of buttons, typically on a device or a website. It indicates how the buttons are organized and positioned, serving as a way to interact with the device or access certain features or functions. Full definition
The way it combines a relatively simplistic button scheme with fast - paced fighting works really well, and super and finishing moves look incredible.
After a few days of playing though, I started to like the new white and black dots, 6 button scheme better than the old colored buttons.
If you head to Settings > Base Configurations, you can create button schemes for navigating Steam in both Desktop and Big Picture mode, as well as dictate what happens when you hold down the home button in - game.
If you head to Settings > Base Configurations, you can create button schemes for navigating Steam in both Desktop and Big Picture mode, as well as dictate what happens when you hold down the home button in - game.
On PS Vita, players can use touch screen controls in addition to the simple button scheme.
White will always, with the default button scheme, be an outside or inside button, with blue indicating the top most button, red bars being a trigger and mint blocks requiring thumbstick swirling.
Adding these features to the Classic Controller button scheme — two analog Circle Pads, + Control Pad, A / B / X / Y buttons, L / R buttons and ZL / ZR buttons — will enable a breadth of gameplay experiences while appealing to both casual and dedicated video game players.
Although the Wii U gamepad's button scheme functions similarly, the sheer size of the unit can make it somewhat cumbersome, especially for long sessions — something that is not uncommon in for style of game.
With its 360 controller look and an inverted analog / button scheme compared to the DualShock 3, this could potentially be the biggest beacon Nintendo could send up to attract gamers who prefer their competition.
If you've never played an entry to the Smash universe then try your hand at Smash 3DS, the fundamentals remain unchanged and to this day still blow my mind as to how such a simple button scheme can be translated into one of the most complex, technical fighters of the last decade.
Of course, the button scheme can be swapped manually, but I never figured out why I was driving so poorly in the Ps4 version until I happened to catch a glimpse of my character ducking while I was trying to make a hairpin turn.
There needs to be more button schemes, like L2 to aim and T for shoot, the current button scheme is not fun!!
The button scheme is very similar to that of Marvel vs. Capcom 3 where you have general light, medium, and heavy buttons at your command.
If you follow the button schemes, you won't have problems with the dialogues, but if you fail in the most complex ones, you'll experience some troubles; anyway, that won't be an obstacle at all to progress in the game.
Promising to be difficult in its one - button scheme, the game revolves around timing a button press on the 7th beat.
Folks usually turn to traditional fighting methods, like an arcade stick or FightPad, to control their character, but with the iPad and iPhone touch screens, you'll need to utilize an on - screen controller and button scheme.
a b c d e f g h i j k l m n o p q r s t u v w x y z