The phrase
"core gamers" refers to people who are highly dedicated and passionate about video games. These individuals typically spend a lot of time playing games, follow gaming news and updates, and have a deep knowledge about the gaming culture.
Full definition
Thing is, the vast majority of those players aren't the kind
of core gamers who will drop everything to pre-order the sequel of a game from 2010.
But at the same time, we've never had a bigger year
for core games as we'll have this year.
We are bit by bit expanding knowledge in game design, and we do have some serious hard
core gamers in the team.
It has the same
core game play of all other games in the series but adds more on top of that foundation.
Multiplayer map locations, weapons used, characters and even
core game mechanics are drip fed to players whilst playing this campaign mode.
This is not a phone you want to run multiple apps at once or play some of the more
hard core games from the app store.
An online gaming platform can be like a virtual 19th hole — a forum for discussion — but also a place where casual players can catch clips of hard -
core gamers at work.
The gameplay, visuals, and
core game design were all much, much more polished than Side Stories.
The game will feature much of the
same core game elements as the last and then some, as well as an all new single player campaign.
While core games make up the bulk of their sales and profits, the company has interests elsewhere.
The aim of this study was to calculate the top 10 most anticipated home console games
among core gamers for this holiday.
With so many big name, popular, hard
core games coming out, there simply isn't enough time to play them all.
We also sent out our own survey to
core gamers which asked them to let us know which AAA games they would be buying this holiday.
Those still trying to defend this game refuse to admit the game sucks for
most core gamers especially if you compare it to The Last of Us.
This one's really for the fans of the series, but it's also a good shot at trying to capture a bigger audience among
core gamers around the world.
Why do developers feel that they should
change core game play features well after a game is released?
In short, you can count on additional improvements and an
improved core game in addition to the the paid DLC!
Sure, the hard charging, hard
core gamer crowd probably won't be happy, but are those folks who are heavy book readers?
This is an issue, as the main addition to game is pretty much catered to a more casual and inexperienced audience,
leaving core gamers with basically nothing new to the table.
Our research suggests that casual gamers are starting to do
what core gamers have done for years, adopt and grow communities around their favorite content experiences.
We believe this approach can appeal to a much broader audience but also
excite core gamers.
An average
core gamer spends more than $ 200 / year on games (not including hardware).
The For Honor closed beta offered us 3
core game modes, none of which exceeded 4 players per team.
But more than that, I think we also want a title capable of standing up
against core games.
In terms of spending,
core game genres are leading the charge, yet casual games also generate revenue.
And in that time, I've only had the pleasure of playing the three
core games in passing, but never to completion.
The games
core game play is good and unique it also captures the resistance vibe well.
Phrases with «core gamers»