The Logitech GT Force wheel for PS2 was the first
force feedback wheel for consoles, using motors in the wheel's base to pull against your turns.
Not to feel left out by Thrustmaster's T80 Drive Club Edition PS4 wheel, Mad Catz have announced a new wheel designed for the Xbox One currently known simply as the Mad
Catz Force Feedback Wheel.
You can still trail brake a Ferrari 288 GTO into corners, balancing your Pirellis on the absolute edge of adhesion, make the apex and power out wide, a reassuring rumble from the kerb sending that muscly 1980s Pininfarina bodywork on its way to conquer the next curve, and do so with every element of that process beautifully communicated
via force feedback wheel or — key given the intended demographic — regular gamepad.
I've been lucky enough to experience the game using a Logitech
G27 force feedback wheel, on a 3DTV with surround sound set - up, and I can honestly say it's the most exhilarating gaming experience I've ever had.
The extremely
powerful force feedback wheel officially licensed for PS4 ™ features a large (30 cm) and lightweight steering wheel with perforated genuine leather grips, ultra-smooth single belt drive, optional analog handbrake, 1080 ° rotation, rev lights, telemetry display and plenty of tuning settings.
Of course, if this wasn't a console list, the plaudits would have to go to Microsoft and its
Sidewinder Force Feedback wheel, released even further back in 1997.
But I am waiting for the «full simulation» xbox 360 version coming as F1 2010 in spring to play with my xbox 360
force feedback wheel.
Speaking of hitting those apexes, the only way I can see that being done consistently is by investing in
a force feedback wheel and pedal set.
No game can really replicate the feeling of driving an actual car, and while graphics and
force feedback wheels have tried to keep pace, you can only create so much immersion sitting in front of the computer screen.
In reality, I sat in front of a monitor and
a force feedback wheel and played video games for 30 minutes.
Console owners are at a difficult crossroads when it comes to
force feedback wheels.
While Mad Catz are billing
their force feedback wheel as a premium product, more serious racing gamers will derride the wheel for its lack of gear shifter and clutch pedal - two crucial factors in the premium racing peripheral market that put it directly behind its competitor Fanatec, who have provided high - end Forza licensed wheels for the Xbox 360.
Have you tried
a force feedback wheel on GTS?
In F1 2010 it lacked the same feedback offered by rFactor et al's formula vehicles when using
a force feedback wheel, and gamepad support wasn't brilliant - but there was enough detail and challenge in the handling model for the game to really impress once the AI got involved.
Custom racing seats with triple monitors, and
force feedback wheels are not uncommon setups among the dedicated, willing to spend to chase that dream.
I honestly wished I had
a force feedback wheel for this title as this is the kind of game that was built for one.
Any force feedback wheel will add a whole new dimension of fun to reasonably realistic racing games like Forza Motorsport and Driveclub, but at the price these Thrustmasters are the obvious choice.
This force feedback Wheel Base comes with a turning maximum of 1080 ° rotation, adjustable in the wheel tuning menu during gameplay from 90 ° to 1080 °.