Sentences with phrase «reality industry»

Nonetheless, in response to the growing virtual reality industry, we expect other brands to finally start catching up.
The virtual reality industry is expanding faster than ever as new investments are being made to support future VR - based applications.
Last week, the company that (literally) kickstarted the new virtual reality industry announced a groundbreaking new controller that lets you reach out and touch things in virtual worlds.
If the iPhone could deliver a similar or better experience using just the phone plugged into a headset at a reasonable price — HoloLens costs about $ 3,000 right now for developers — it could revolutionize the young mixed reality industry.
Given Samsung's insistence on pushing forward with its own proprietary platform when it comes to virtual reality, rather than adopting Google's growing Daydream, it's a welcome shift to see the company making an effort to avoid splintering the burgeoning mobile augmented reality industry.
Consumers should also note that the manufacturing partners are minor players in the VR reality industry.
About Site - Road to VR is the world's leading independent news publication dedicated to the consumer virtual reality industry.
According to KZER Worldwide, the virtual reality industry will grow to a whopping $ 5.2 B value by 2018.
Distribution has been slow because the music industry is waiting for the virtual reality ecosystem to catch up, according to Ben Lang, a co-founder and executive editor of Road to VR, an publication that covers the virtual reality industry.
There has also been interest in CIG from the virtual reality industry.
Sony revealed that the PlayStation VR, the company's entry into the burgeoning virtual reality industry, will come with a demo disc upon its launch on Oct. 13.
«Based on the incredible growth and upside of the virtual reality industry, including positive momentum recently reported on sales of PlayStation VR, the Mantis VR headphones are appearing at the perfect time,» said Amir Navid, Bionik's SVP Product Development.
It's expected that by 2020, the Virtual Reality industry will rake in more than $ 150 billion profit per year.
In a move that could help make that vision a reality, the software giant on Monday is announcing that it's teaming up with with Valve — the company behind the massively popular Steam digital game store and a major player in the virtual reality industry.
At the end of 2017, the state of the virtual reality industry is becoming interesting.
About Blog Road to VR is the world's leading independent news publication dedicated to the consumer virtual reality industry.

Phrases with «reality industry»

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