That's straight gameplay functionality I'm missing out on. (gonintendo.com)
ProtoFighter has a lot of gameplay functionality that most fighters do — blocking, jumping, attacking, special moves, supers, rounds, etc.. (mattrifiedgames.com)
But a good - not - great single - player campaign story for the trilogy conclusion with a less interesting protagonist is easily overcome with a fantastic variety of alien - eliminating weaponry, solid FPS controls that restore gameplay functionality to fan - favorite quality with the reintroduction of the weapon wheel and health bar, and good - not - great multiplayer. (metacritic.com)