But having played games for the past 20 years, I expect to see save points at key parts of the game. (dailydot.com)
The tricks that developers use to drive the eye to key parts of a game world get lost in a ton of visual noise. (kotaku.com)
As I just fairly well laid out a few key parts of the game, I'm going to break with normal Reticule practice and actually structure my Verdict. (thereticule.com)