«Roaming and playing between wharf's, pontoons and narrow walkways with three children has only been made doable thanks to the thin design of the nano duo. (mountainbuggy.com)
This living Incan town displays narrow walkways, lined with water channels. (alpacaexpeditions.com)
Compare this with Dark Souls II: instead of carefully planned enemy encounters and environments, it almost feels as if half the game is comprised of cheap shots coming from around corners on narrow walkways. (techtimes.com)