However, because the game was built originally for mobile devices, these dungeons didn't feel like huge time commitments and you can pick up and progress quickly in a half hour (if not beat the level). (thatvideogameblog.com)
Games are so often dismissive or unaccommodating, and the culture that has formed around it equally so — it prides itself on games that encourage huge time commitments, are prohibitively difficult, or pile on a ridiculous number of things to attend to. (medium.com)