There are a handful of opportunities to make narrative choices throughout the game, but these have relatively little effect on the overall story and there is only one ending. (digitaltrends.com)
You do want to see the characters get to a happy ending, even if it begins to fall back onto obvious narrative choices. (oracleoffilm.com)
Even though this trend has been omnipresent ever since the original Donkey Kong, Squaresoft has long been considered the pioneers of this tend with Final Fantasy 7 being described as the first video game that make this type of narrative choice into a possible reality (whether this is true or not is debatable). (blog.tsg.tv)