Does yearly releases of games benefit them more than it hurts them? (thedgcast.com)
But yearly release schedules are always a scrap for sales and coverage, and good games are just as likely to luck out as bad ones when retailers are throwing around cut - throat promotions and iffy review scores can sink a studio if they're a few percentage points behind a projected Metacritic target. (vg247.com)
OnePlus has settled into a twice - yearly release cycle for its phones, and doesn't have any overlap between models. (androidcentral.com)