Swipe on another layer of color and watch
the texture pop out for a super chic 3D effect.
This scarf is trimmed in eyelash fringe for added
texture pop..
I think
the texture pops more out there, too.
usually I notice
some texture pop in when you load into a new area but after a few seconds the whole area runs smooth and it is never a distraction.
i did not experience any major glitches besides
some texture popping here and there maybe i was lucky i guess.
The graphics are bad,
texture pop ins and framerate drops all the time, multiplayer is abandoned no one plays anymore.
Lighting can be odd at times and then suddenly fix itself, there is
texture pop in at the beginning of levels in the campaign (lasts for about 3 seconds), and then there is an odd feeling to the running controls (if the left thumbstick is slightly pushed up and right, you might suddenly start strafing sideways rather than running diagonally).
Texture pop - in does exist, and none of the less important characters or enemies are very detailed.
Those TressFX differences can be observed, scenery is more populated, while lighting and
textures all pop more noticeably.
Texture pop - in, especially grass, is noticeable if you look hard enough.
The 60 fps option is fantastic for a game like Monster Hunter and is well worth the small amount of
texture pop - in it brings with it, while the graphics setting features a great improvement in lighting and shadows.
Past Cure is an ugly looking game that also suffers frequently from
texture pop - in.
The game's open world is refreshingly grey and subdued compared to some of the oversaturated colors and high contrasts of games like Horizon Zero Dawn and Dragon Age: Inquisition, but also more empty, prone to terrible draw distances and lots of
texture pop - in with rocks glistening like marbles one minute and then rough, cracked, and more detailed the next.
Disappointedly, there are even the occasional moments when you'll spot
textures pop in or a very brief frame - rate drop.
The graphics are often impressive but there's an awful lot of
texture pop - in that's very distracting when you're trying to make pixel perfect jumps and the object in front of you suddenly transforms from PS One quality to next gen.
While graphically beautiful thanks to the Unreal engine the sheer simplicity of the gameplay, repetitive nature of the character taunts and some alarming
texture pop - in and other minor issues that make Fireburst a game best avoided.
The snow and foliage are better looking,
the textures pop more with the darker blacks, that rock to the bottom left on the PS4 version is especially noticeable.
Currently playing Halo 4 SP and I see a lot of
texture pop in for a game designed around a system with 522 megabytes of ram in mission 3.
I mean yea glitches suck but If i can get good frames, a little more enjoyable to handle the damn random
texture pop ups and people disappearing on my like no tomorrow.
Unfortunately,
the texture pop - in is still apparent, as are those miserably long lift sequences BioWare used to mask the loading of new areas.
-- New vehicle that controls better than the Mako... a «new» control scheme — Totally revamped inventory system — Elevator system revamped where you will get the sense of scope of where you're at and where you're traveling — No more
texture pop in.
The downfall, like many games running on Unreal, is the game is prone to
texture pop - in.
@Emekcrash «Day 1 patch to fix the bad graphics and
texture pop - ups.»
My biggest issues with the game were
the texture pop - ups, framerate drops, and long loading times (including the ones «disguised» with lift rides).
He's been honest that the 360 will have
texture pop - in like Mass effect did, and he's been very honest about programming for the ps3 has been a challenge, BUT one they've taken on without crying about it like Valve did.
Only rock
texture pop in's to be fixed now:).
Also, 360 is getting Day 1 patch to fix the bad graphics and
texture pop - ups.
Extra kudos goes to the lighting effects which are truly wonderous to behold, but it's certainly not without a raft of problems including
texture pop - in, bits of scenery magically appearing, screen tearing, floating AI soldiers and scenery and much more.
Looks great but feels unfinished with scenery popping into existence, screen tear, floating trees and
texture pop - in.
Although cracks in the foundation start to show when
texture pop - in, glitches in the characters and terrain, and the like lay waste to your activities, depending on the platform you're playing it on.
Graphics: 8.5 As usual it's powered by Unreal and the art design is very well done but there are
some texture pop ins and some low resolution textures as well but the weapons all look great and the blood and gore (of which there is a lot) all look great!
During those few hours, I sat through a lengthy install, viewed a flat introduction, shot rebels, did fetch quests, killed bandits in buggies, admired
texture pop in, shot mutants, and did more fetch quests.
Graphics: 8.5 Looks great but feels unfinished with scenery popping into existence, screen tear, floating trees and
texture pop - in.
Apparently «realistic graphics» means to add an ugly blur to everything and have
textures pop in from the aether.
This however does not excuse the continuous frame rate drops and
texture pop - ins that litter it.
As appealing as the graphics are, you're liable to encounter slow loading screens and occasional
texture pop - in, but these issues will reportedly be resolved in a day - one patch.
Skyrim really is an impressive technical and artistic achievement, subject only to the occasional
texture pop - in when the draw distance gets large.
Fallout 3 is a massive game and one of the problems the game had back then was loading times and
texture pop - ins.
, and there were a few issues with
texture popping and framerate drops, but on the whole, the American landscape has never looked so beautiful.
It may not be as exotic as the tropical island in Far Cry 3, or quite as striking as the Himalayas in Far Cry 4, and there were a few issues with
texture popping and framerate drops, but on the whole, the American landscape has never looked so beautiful.
Texture pop - up is rampant (which is not a deal - breaker), and lag in heavily populated areas slows the game to a crawl (which kind of is a deal breaker.
With a few patches to improve in - race physics,
texture popping, and the loading screens, the game could be a vastly more enjoyable racing experience, but it appears to have missed out on its true potential in its current state.
Although it seems to have some technical issues like frame rate hick - ups and
texture popping here and there, the game looks absolutely beautiful and controls well.
The game also suffers from
some texture pop - in even when installed on the hard drive — this isn't a big issue but I wouldn't expect it at this stage of the console cycle.
Unfortunately, I did experience a noteworthy amount
texture pop - in, which is practically unavoidable when dealing with a game of this size, but a bit annoying nonetheless.
-- Occasional
texture pop - in and frame - rate slowdown mars an otherwise super-polished experience.
It is, without reservation or qualification, the worst AAA PC port I have ever had the displeasure of experiencing and any sense of joy I may have felt while soaring high above the streets of Gotham with its volumetric, reactive steam and fog, and its incredible rain and lighting effects, was too often cut short by frame rate hitches and geometry pop - in (not even
texture pop - in, I'm talking whole sections of the world).
America looks oddly pretty in a ruined state, but there's a roughness to the graphics that gives everything a rather odd look, and
texture pop - in is pretty frequent.
suggests
that texture pop - in and frame rate during action are the 2 biggest bugs so far, but outweighed by the positives.
It does have
some texture pop - in problems though, and the art style is nothing special.