Sentences with phrase «+ hour experience»

Persona 5's unparalleled sense of style and pizzazz permeates the entire 80 + hour experience.
But while the nostalgia is abundant throughout most of Lost Sphear's nearly 30 + hour experience, its dependence on it overshadows everything else.
The story mode took me just over 13 hours to complete although with all the side missions and exploration the game is easily a 20 + hour experience.
I also want to be ready to sink time into yet another 100 + hour experience.
Games like Elder Scrolls, Borderlands, Persona, Batman, Mgs Peace Walker, Sandbox genre games, etc that offer 60 - 100 + hour experiences are all I buy....

Not exact matches

I've spent nearly 3 years to condense my 20 + years of throws experience, tens of thousands of hours training, throwing, studying, developing, testing and optimizing the most complete, proven and easy - to - use throws coaching system for generating consistent and measurable results in shot put and discus throws.
While my birthing experience wasn't traumatic at the hospital, there were so many different staff members in and out of my room (s) during those 50 + hours which made for a chaotic line of communication.
YOUR BIRTH EXPERIENCE Community Childbirth Preparation Class $ 125 - Includes Parent Guide + 5 hours of comprehensive, interactive, unique learning.
YOUR BIRTH EXPERIENCE Private Childbirth Preparation Class $ 200 - Includes Parent Guide + 5 hours of comprehensive, personal training for you and your birth partner.
How about a woman who decides to get an epidural after 10 + agonizing hours — would she have come through the experience trauma free if only she had continued to be in excruciating pain for another several hours?
Co-authored with my dear friend and esteemed colleague, Laura Erlich, we have spent hours upon hours writing, revising, and revising again to bring you the very best information we could compile in 200 + pages based on our combined three decades of professional and personal experience in the fields of Chinese medicine, fertility, pregnancy, and real food nutrition.
Open to experienced practitioners and teachers with 200 - hour + certification.
My personal experience from 30 + years of training is that it takes me much longer than 48 hours to recover.
My mini keto reset experience: Did a water only fast of 48 hours like 2 months ago My weight went from 183 lbs to 178 (some days I have measured 175 +) And it stayed in 178 (eating the same as before the reset) Body fat (measured by electronic scale) went from 18.3 (on average) to 17 (under 16 several times) So keto reset was good to me!
About 4 weeks ago I tried 1 capsule of Candex (cellulase enzyme forumla), within 24 hours the brain fog I experienced for 15 + years magically went away.
They must perform a supervised internship that includes 900 + hours of hands on experience working in a variety of medical and wellness settings.
It makes for a good 20 + hour single player experience, but that's really the only place it shines.
What I will say though is while Cave Story + is a rather cool game you can blitz through in a couple of hours (depending on what kind of a difficulty you choose,) be prepared to play through it more than once as there are many different endings to experience, but the levels are wonderfully designed so re-experiencing them more than once won't be an issue.
2 — B (Review — The Film Experience) Happy End — A -(TIFF Review — The Film Experience) Home Again — B - Hostiles — B The House — C - I, Tonya — B - In the Fade — C Ingrid Goes West — B - It — C + It Comes At Night — B + (Review — The Film Experience) Jane — B Justice League — D + (Review — The Film Experience) Kiki — B + (Review) The Killing of a Sacred Deer — A (TIFF Review — The Film Experience) King Arthur: Legend of the Sword — C (Review — The Film Experience) Kong: Skull Island — C + (Review — The Film Experience) Lady Bird — A (TIFF Review — The Film Experience) Lady Macbeth — B Landline — B Last Flag Flying — C The Last Word — C - The Lego Batman Movie — B - Life — C The Little Hours — C + (Review — The Film Experience) Logan — C - Logan Lucky — B + (Review — The Film Experience) The Lost City of Z — B + (Review — The Film Experience) The Lovers — B + (Review) Loving Vincent — C - The Lure — B Manifesto — C + Marjorie Prime — C + Mark Felt: The Man Who Brought Down the White House — D - Maudie — B -(Review) Menashe — B (Review) The Meyerowitz Stories (New and Selected)-- A - Molly's Game — B - mother!
In a 2 + hour movie, the shot of the theatre mask floating is the only 5 seconds of «bad filmmaking» — That is the only image in the film that is jarring from the experience, and I'm not ready to burn all the prints (and HDDs) of the film quite yet.
Clocking in at a tedious 2 + hours, this over-plotted crime caper could've easily have had an excess half - hour of filler hit the cutting room floor and thereby offered a more riveting experience.
Most teachers are working in excess of 60 hours and in my case inexcess of 70 hours a week and if they took strike action would lose a days pay (significant when you are paid so little) I do not know of any other professional career where professionals work in excess of 70 hours a week at 50 + with over 15 years experience.
We are committed to training the highest quality educators, providing Utah aligned curriculum developed by experienced educators that includes 300 + hours of coursework learning in pedagogy and methodology.
It was also a terrible experience for readers who had to pay in multiple lines that lasted, in some cases for 2 + hours.
Our goal is to revolutionize the in - car experience, and to make the 100 + hours a year Americans spend commuting to work and 38 hours a year stuck in traffic more enjoyable.»
«NOOK HD +, with its must - see full HD 9 - inch screen, is perfect for experiencing movies, apps, magazines and more, while NOOK Simple Touch is ideal for reading millions of books with crisp, clear text on a portable and lightweight device that's comfortable to hold for hours
30 + hours of recorded video training; Helpful advice and resources for new and experienced authors alike
Visit Alaska and Mt. Denali National Park in the peak of summer to experience 20 + hours of sunlight.
I qualified for this certification based on hours of experience (300 +) and hours of coursework (150 +), plus an extensive written examination including multiple - choice questions, essay questions, and two written case studies.
Independent four - day short breaks inspired by The New York Times travel articles 36 Hours + itineraries are designed to get travelers to the heart of their chosen region as quickly as possible, maximizing opportunities to experience the destination's true identity.
Skill Level: Novice to Experienced Certified Divers / Age: 10 years + Duration: 4 hours (Weather permitting) Launch Time: 7:30 am Launch Site: Roosevelt Roads, Ceiba Trip rate: $ 104 * per person.
If you want to experience 6 + hours of delightful, flat bed business class on the way to and from India, these deals are impossible to beat.
This adults - only (18 +) resort offers a truly magical Unlimited - Luxury ® experience starting with 24 - hour room service, complimentary WiFi, pool and beach wait service, and more.
As a Platinum Medallion Member, you are eligible for Unlimited Complimentary Upgrades for yourself and a companion to Delta Comfort + shortly after ticketing, to First Class beginning 120 hours (5 days) prior to departure, and to the domestic Delta One ® experience on the day of the departure.
Pros: + Graphics and animations run extremely well on PS4 and PS4 Pro + A Walk in the Park DLC adds an admirable 6 - 7 hour experience + Sci - fi labyrinthine dungeons offer amazing take on the Souls-esque franchises + Body part selection changes combat pacing and how players will approach each encounter
· A full premium experience with 8 + hours of story - driven action gameplay · 2 + hours of English and Japanese voice - overs & in - game texts localized in 11 languages · A handcrafted universe with 35 + stunning locations and 30 + unique bosses · 60 FPS framerate across all play modes: Handheld, Tabletop and TV · Support of the unique Joy - Con & Switch Pro controllers with HD rumble
They are only sold in blind packs, so a fan like myself who only paid $ 40 for New Leaf but played over 1000 hours might have to spend $ 500 or more to experience all the content in HHD - a game that is arguably worth $ 30 + 300 NFC cards that are worth about $ 60 (if they were to sell three complete decks of 100 cards for $ 20 each, which would still provide a big profit since cards are cheap to produce and NFC adds very little to the expense.)
Replayability stems from a progressively unfolding story told throughout 18 chapters in which almost 100 Digimon battle it out, level up and evolve, while there is also a New Game + mode for players to experience the story in a different way, alongside two difficulty levels and player vs. player online and ad - hoc battles that will collectively have players returning for many hours worth of Digimon storytelling, training and battles.
But gvn my + + experience these last hours, I'm driven to push for more.
The sequel's opening salvo is a great experience, and the game received high scores and accolades on the first 30 + hours of gameplay.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
As for the fun factor, I've put 32 + hours into this game and I've had fun the entire adventure... I always get the sense when somebody complains about it not being fun what they really mean is it doesn't hold my hand and give me the exactly same storyline everybody else will experience ala Assassins Creed, Far Cry, GTA, Fallout, etc...
Strider looks good and has good sound effects, and in my 9 + hours of play, I only experienced lag one time.
With you on that, sometimes a 6 - 8 hour story fits in much better to my life than a 40 + hour RPG / Grindy experience
For those that want to experience all that the title has to offer, and to steep themselves in the lore, easter eggs, stunning visuals, genre defining game play and philosophical nature of the series for the intellectually curious, this franchise and Kojima himself is known for, I would imagine the game would have at least 15 + hours of content, and people should remember, Metal Gear does nt outshine other franchises because of quantity, its due to sheer quality.
For returning hunters, the single - player experience has been balanced slightly with new additions to Monster Hunter's beastie headcount fleshing out the roughly 60 + hour campaign.
The inclusion of co-op adds a whole new way to play the game, which offers even more replayability for this 20 + hour gameplay experience.
While The Alliance Alive doesn't do anything groundbreaking for JRPGs, what it does do is create a solid gaming experience that hits all the right notes in story and gameplay, and sucks the player in for 40 + hours of an adventure that spans four unique regions, with almost 10 playable characters, and 12 weapons to master.
Music is an emotional experience — doubly so when you hear it in an experience as personal as a 60 + hour RPG.
You will be getting many hours of quality gaming experience as well as replayability (especially seeing as there is post-game content as well as a New Game + mode.
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