Sentences with phrase «+ year time frames»

The definitions you choose can lead to very different results, even over 10 + year time frames.
My asset allocation is on the riskier side at 90 % stocks, 10 % bonds because I am looking at a 40 + year time frame -LSB-...]

Not exact matches

(Time to the half hour) Toothy Grin (Ten Frames) Freaky Families (Fact Families) Tally Hands (Tallies) Freaky Fingers (Number Sense) Order Up (Number Order) Fill the Grid (100 grid) Spin a Number (Place Value YEAR 2 Math Centers Monstarrays (Arrays) Odd Monster Out (Odd and Even) Monster Dash (Board Game + and --RRB- Monstrous Appetite (Fractions) Measure Me (Measurement) Monsterriffic (Place Value) Friendly Monsters (Number bonds / partners to 20) Monster Sums (Triple Digit Vertical Addition and Subtraction with and without regrouping) Shape Boo!
Although true over the past 100 + years, when investing for college you are likely working with a shorter time frame than your retirement account.
Dear Ram, Tax saving with EEE + guaranteed return + time - frame of 7 years — tough requirements..
Since you have a time frame of 10 + years, do not worry about the SIP dates.
Dear Deepkiran, 1 — If you have short term goals with a time - frame of 3 to 5 years then you can consider a debt fund (you have chosen one) + MIP / a balanced fund.
If this worth in terms of tax saving + returns, or is there any better options for returns alone for a 5 year time frame, guess that would be good..
So in Dark Templar's scenario, which it seems like he'll be investing in a 60 + year time - frame, would it really be better to go with the riskier / higher - return funds and ETFs?
Dear Debasis, You may discontinue UTI funds and consider adding one mid-cap fund like HDFC Mid-cap opp fund or Franklin Prima fund (assuming your time - frame is say 10 + years).
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
That is obvious because over the past 50 years, the oceans appear to have gained 20 something raised to the 22nd power worth of Joules + / - 14.6 something raised to the 22nd power Joules, which is also assumed to be a huge number within a short time frame though we are not particularly sure what time frame is relevant, even though the impact of that 20 something raised to the 22nd power Joules produced roughly 0.09 C + / - 0.045 C increase in the mean value of the upper 2000 meters of the roughly 3600 meter deep oceans over the past 50 something years based on an imbalance estimate of 0.6Wm - 2 + / -0.4 which replaces the previous 0.9 + / - 0.15 Wm - 2 estimate which had a 95 % confidence level.
We don't have a time frame for when that support will role out, though, and the introduction of support for a 10 + year - old console has more than a few people scratching their heads.
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