Originally released for the Sega Saturn in 1996 Guardian Heroes was a 2D fighter that used a unique system of layers to incorporate
2D fighting elements into a brawler.
Originally released for the Sega Saturn in 1996 Guardian Heroes was a 2D fighter that used a unique system of layers to incorporate
2D fighting elements into a brawler.
Not exact matches
Although the Split - Screen frame - drops still happen, this is a fun
fighting game past its Pokemon origins, combining 3D and
2D elements into a fun and unique way to become the very best, like no one ever was.
It's a mix of 3D and
2D fighters in its system, so let's call it a Hybrid
Fighting game with RPG
elements.
• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close
fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new
2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
Together with developer ACE Team, the creators of Zeno Clash and Rock of Ages, these two gaming powerhouses have released Abyss Odyssey, a
2D side - scrolling, procedurally - generated adventure game that blends RPG
elements with
fighting game mechanics.
The new version retains its
2D exploration
elements, but now sees Samus
fighting the evolutionary chain of Metroids in stereoscopic 3D, complete with fully - modeled characters and environments; to counteract the limitations of the original Game Boy version, Samus Returns includes extra abilities borrowed from Super Metroid, Metroid Fusion and Zero Mission.