---- So you say, «the next LOZ is the Open World» and show off
the 2D game prototype (laughs).
Not exact matches
I wonder how much some
games design would change if they first made
prototypes for some mechanics in
2D before they made it in 3D.
But developing a
2D prototype or having 300 people play the
game together in the process of making an Open World
game is not an easy thing to do.
Get ready to go under in The Dark Below, a
2D game that you can download its
prototype on GameJolt, where you have to go down under the sea, avoiding creatures and gathering oxygen until you reach and collect the Mystique Gem.
To pitch the
game, Fujibayashi created this
2D prototype, in which he could shake trees with the wind, roll logs into the river, and shoot arrows through flames to create fire arrows.
A good portion of that
prototype was spent iterating on the look of the
game to prove that 3D would be as compelling as
2D, to show that we could capture the feel of the original.
As such, a Zelda fan's fan - made demo, which turned the Legend of Zelda: Breath of the Wild's
2D prototype into a playable
game, is no more.
At some event, they mentioned a
2D prototype of the
game similar to the original Zelda in terms of its art style.
So they decided to
prototype their ideas in a
2D environment, and move over to the 3D
game once they knew they were fun for the player.
Why did Nintendo test out their ideas for their flagship 3D Zelda
game with a
2D prototype based on the original Legend of Zelda?
He did the art and graphics programming for the
2D stealth
game Subsonic (finalist in IGC) and most of the work on a Tetris
prototype which ended up winning $ 20,000 and Grand Prize in the Tetris Design Challenge.
These include a gestural spellcasting
2D and 3D
game prototype, so - called Oracle Billiards (which is playing pool when you can see where all the balls will end up, thanks to the fact that «Newtonian physics is easy»!)