You're able to climb up most walls for a decent amount of time, including even background walls in more
2D sections of the game.
Not exact matches
A side - scrolling
2D platformer from the studio that brought the world the Pokémon
games, Tembo plays a bit like the Rhambi
sections of Rare's Donkey Kong Country series from the Super Nintendo.
During half
of the
game, Sonic had a behind - the - back 3D perspective that could transition into
2D platforming
sections reminiscent
of the roots
of the series.
- dev starts with rough 3D models
of a stage from the level directo - includes wireframe sketch
of the sand - surfing
section of the Jakku level - the team will open up the level into the
game's engine and play it - that early concept is transformed with their
2D artists - artists can turn out images that capture the essence
of what a level might look or feel like in a couple
of days - might take six weeks to do a final pass on a level - feedback from designers and other members
of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the
game as a whole - levels get played hundreds
of time by the
game's completion
You control a colon (hehe) in a
2D platformer (including a level with a mine cart
section, a level with retro
game references and a secret level with meme references) collecting letters
of the alphabet while learning about typography (well, the learning part is optional, I haven't gone back to read anything after I unlocked it).
Occasionally the
game takes you out
of this
2D platforming merriment and tries to, quite admirably, it must be said, spice things up a little by throwing you into an on - rails sword - fight against pirates,
sections where you fly a plane or even levels where you drive a bike.
The
2D sections though are without doubt the main highlights
of the
game, offering the most fun in the whole campaign and feel really good to play overall, although I don't think they play quite as well as what I experienced in Sonic Mania and fall short slightly in comparison.
It even has
2D sections in the style
of the Super Mario Bros
games.
* It will be released on Wii U, PS3, 360, 3DS, PS Vita, PC, and «Next gen» consoles * PC and PS Vita versions will be identical aside from the graphical differences, while the 3DS version will be another Sonic Rush styled
game * Similar to Sonic Unleashed (Daytime), Sonic Colours and Sonic Generations where gameplay switches between full 3D movement and
2D side - scrolling
sections * Each route in a stage will lead to one
of two or three exits at the end that will each take you to a different stage * The developers are trying for a least 20 diferent stages, not including boss battles * «You might unlock Knuckles in any one
of three stages.
These side scrolling
2D games are reminiscent
of games like Excitebike, or the surfing
section of California
Games, only with bags more moves.
Yes 3D hasn't worked that well in the series before and the
game seems to mix
2D and 3D
sections all over the place, but the style
of the series has certainly been gotten down correctly in these pictures.
The short video shows clips
of gameplay from the
game, including
2D side - scrolling
sections featuring Classic Sonic, and his counterpart Modern Sonic navigating less traditional 3D environments.