Sentences with phrase «2d sections of the game»

You're able to climb up most walls for a decent amount of time, including even background walls in more 2D sections of the game.

Not exact matches

A side - scrolling 2D platformer from the studio that brought the world the Pokémon games, Tembo plays a bit like the Rhambi sections of Rare's Donkey Kong Country series from the Super Nintendo.
During half of the game, Sonic had a behind - the - back 3D perspective that could transition into 2D platforming sections reminiscent of the roots of the series.
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion
You control a colon (hehe) in a 2D platformer (including a level with a mine cart section, a level with retro game references and a secret level with meme references) collecting letters of the alphabet while learning about typography (well, the learning part is optional, I haven't gone back to read anything after I unlocked it).
Occasionally the game takes you out of this 2D platforming merriment and tries to, quite admirably, it must be said, spice things up a little by throwing you into an on - rails sword - fight against pirates, sections where you fly a plane or even levels where you drive a bike.
The 2D sections though are without doubt the main highlights of the game, offering the most fun in the whole campaign and feel really good to play overall, although I don't think they play quite as well as what I experienced in Sonic Mania and fall short slightly in comparison.
It even has 2D sections in the style of the Super Mario Bros games.
* It will be released on Wii U, PS3, 360, 3DS, PS Vita, PC, and «Next gen» consoles * PC and PS Vita versions will be identical aside from the graphical differences, while the 3DS version will be another Sonic Rush styled game * Similar to Sonic Unleashed (Daytime), Sonic Colours and Sonic Generations where gameplay switches between full 3D movement and 2D side - scrolling sections * Each route in a stage will lead to one of two or three exits at the end that will each take you to a different stage * The developers are trying for a least 20 diferent stages, not including boss battles * «You might unlock Knuckles in any one of three stages.
These side scrolling 2D games are reminiscent of games like Excitebike, or the surfing section of California Games, only with bags more moves.
Yes 3D hasn't worked that well in the series before and the game seems to mix 2D and 3D sections all over the place, but the style of the series has certainly been gotten down correctly in these pictures.
The short video shows clips of gameplay from the game, including 2D side - scrolling sections featuring Classic Sonic, and his counterpart Modern Sonic navigating less traditional 3D environments.
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