Create 2D and
3D art assets such as characters, props, textures, environment elements (terrain, ecosystems, architecture, and skybox), and collision objects for future prototyping (fully optimized) utilizing industry standard software tools and platform guidelines.
Not exact matches
I knew that I would also want to make my own ad graphics and other promo
assets so I asked him to give me the various elements too separately: background
art, transparent PNGs, and
3D book images.
You will work closely with the
Art Director and a team of 2D and
3D artists to establish the direction for our mechanical designs, review
assets, and achieve consistent style at a high quality output
The action itself is a clever mix of 2D
art and
3D perspective, similar to arcade classics such as Outrun and Pole Position, but of course using polished Cars style
assets.
Our current project is Sprite Lamp, which is a tool for game developers — it's all about creating dynamic lighting
assets (like normal maps) from hand - drawn 2D
art, without having to involve
3D modelling in the pipeline and therefore letting you preserve stylistic features, like brushstrokes.
Virtuos set up a large team of
3D artists in record time to produce massive amounts of high - quality
art assets for Command & Conquer 3: Tiberium Wars.
PREFERENCES: • A knowledge of a broad array of industry standard third party content creation tools (Maya, Marmoset, Substance Painter, Keyshot) • Strong traditional
art or graphic
art foundations: including but not limited to concept
art and illustration • Familiarity with third - person action games • Basic Familiarity with
asset tracking and issue tracking tools such as Perforce and Hansoft • Strong
3D math and linear algebra skills
Category Featured, Game Design Degree · Tags
3D printing,
asset, best colleges for science and technology, character, game
art, Game Design, game development, game studies degree, innovation, provost challenge, technology
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level
assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world
art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using
3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Team Overview: Elmar Dela Cruz: writer, project lead Mike Torillo: producer, pm, scripter, game designer Karthik Venkateshan: programmer Kenny Xheng:
3D assets, bug crunching Matthew Schade: game designer,
art director, 2D
assets
3D Out Run preserves the beautiful
art assets that made us all fall in love with the original arcade game and expands on it.
You will work closely with the
Art Director and a team of 2D and
3D artists to establish the direction for our mechanical designs, review
assets, and achieve consistent style at a high quality output
Created and managed
art assets in both 2D (Hi - res and pixel
art) and
3D (texturing backgrounds and props).
SPECIALTIES:
3D Character & Environment Artist: Model, (high or low poly counts), Rigging, and Skinning Level Designer: Game Engine; managing
asset, Level Lighting, materials, and particles systems Texture Artist: UV Coordinates, Map creation (texture, occlusion, normal, etc), Baking textures to models Game Designer: Conception
Art, scripting, storyboarding, design document creation