Sentences with phrase «3d art assets»

Create 2D and 3D art assets such as characters, props, textures, environment elements (terrain, ecosystems, architecture, and skybox), and collision objects for future prototyping (fully optimized) utilizing industry standard software tools and platform guidelines.

Not exact matches

I knew that I would also want to make my own ad graphics and other promo assets so I asked him to give me the various elements too separately: background art, transparent PNGs, and 3D book images.
You will work closely with the Art Director and a team of 2D and 3D artists to establish the direction for our mechanical designs, review assets, and achieve consistent style at a high quality output
The action itself is a clever mix of 2D art and 3D perspective, similar to arcade classics such as Outrun and Pole Position, but of course using polished Cars style assets.
Our current project is Sprite Lamp, which is a tool for game developers — it's all about creating dynamic lighting assets (like normal maps) from hand - drawn 2D art, without having to involve 3D modelling in the pipeline and therefore letting you preserve stylistic features, like brushstrokes.
Virtuos set up a large team of 3D artists in record time to produce massive amounts of high - quality art assets for Command & Conquer 3: Tiberium Wars.
PREFERENCES: • A knowledge of a broad array of industry standard third party content creation tools (Maya, Marmoset, Substance Painter, Keyshot) • Strong traditional art or graphic art foundations: including but not limited to concept art and illustration • Familiarity with third - person action games • Basic Familiarity with asset tracking and issue tracking tools such as Perforce and Hansoft • Strong 3D math and linear algebra skills
Category Featured, Game Design Degree · Tags 3D printing, asset, best colleges for science and technology, character, game art, Game Design, game development, game studies degree, innovation, provost challenge, technology
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
Team Overview: Elmar Dela Cruz: writer, project lead Mike Torillo: producer, pm, scripter, game designer Karthik Venkateshan: programmer Kenny Xheng: 3D assets, bug crunching Matthew Schade: game designer, art director, 2D assets
3D Out Run preserves the beautiful art assets that made us all fall in love with the original arcade game and expands on it.
You will work closely with the Art Director and a team of 2D and 3D artists to establish the direction for our mechanical designs, review assets, and achieve consistent style at a high quality output
Created and managed art assets in both 2D (Hi - res and pixel art) and 3D (texturing backgrounds and props).
SPECIALTIES: 3D Character & Environment Artist: Model, (high or low poly counts), Rigging, and Skinning Level Designer: Game Engine; managing asset, Level Lighting, materials, and particles systems Texture Artist: UV Coordinates, Map creation (texture, occlusion, normal, etc), Baking textures to models Game Designer: Conception Art, scripting, storyboarding, design document creation
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