Sentences with phrase «3d asset creation»

The ideal candidate has strong visual design skills with an emphasis on high quality 3D asset creation in a rapid working environment.

Not exact matches

For 9 out of 10 retail packages, Esko solutions are used in packaging management, asset management, artwork creation, structural design, prepress, 3D visualization, and much more.
Our primary asset creation tools included 3ds Max 8, Adobe Photoshop, PaintTool SAI, and Adobe After Effects 6.5 J, while design and effects were handled with our own internal tools.
PREFERENCES: • A knowledge of a broad array of industry standard third party content creation tools (Maya, Marmoset, Substance Painter, Keyshot) • Strong traditional art or graphic art foundations: including but not limited to concept art and illustration • Familiarity with third - person action games • Basic Familiarity with asset tracking and issue tracking tools such as Perforce and Hansoft • Strong 3D math and linear algebra skills
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
SPECIALTIES: 3D Character & Environment Artist: Model, (high or low poly counts), Rigging, and Skinning Level Designer: Game Engine; managing asset, Level Lighting, materials, and particles systems Texture Artist: UV Coordinates, Map creation (texture, occlusion, normal, etc), Baking textures to models Game Designer: Conception Art, scripting, storyboarding, design document creation
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