Sentences with phrase «3d effect you see»

It creates holographic visual effects which are somewhat like the 3D effects seen in Honeycomb's music app.
The system does indeed have the two aforementioned cameras, but they are solely used to take pictures and not to actually render the 3D effect you see in the games.

Not exact matches

The 3D effect makes it much harder to see what the graphs are really showing I think.
In movie theatres, the eyes need to focus on the screen itself to see objects in focus, but the 3D effects can force the viewer to try to focus several metres in front of or behind the screen instead.
No significant effect on the hypoxic response was seen in ER - α — negative samples or lines and MFC remained at the same, low levels (Fig. 3D).
This 3D chain link braid, for example, was first seen at a Donna Karan New York show and is unique in the 3D effect it creates, compared to the traditional braids that lay flat.
I will still recreate this Halloween Makeup Look «eye see you» on someone else just to get the real 3D effect.
The screen in the AMC / Loews on 34th St. seems to be about a quarter the size of a true IMAX screen and the 3D effect, while used subtly and to good effect here, suffered from more crosstalk (ghosting) than I'm used to seeing in high quality 3D theaters.
A note about the 3D effect and IMAX, I'm afraid I did not really see the film at its full potential as the «IMAX» theater selected for the screening is a pale imitation of the flagship IMAX theater in uptown Manhattan.
While I saw the movie in 3D, it wasn t really that reliant on the effect, so if your local theater isn t 3D capable, don t feel bad.
The effect of the film (which I saw in IMAX 3D) is even more stunning.
The use of 3D layers, CGI, and real - time effects create a look not seen in other productions.
I recommend seeing the movie in 2D as the copious use of CGI special effects may be ruined with gimmicky post-production 3D crap.
Not a lot of movies are worth seeing in 3D, but The Smurfs 2 has enough effects that looked really good compared to a 2D screening.
The visuals of the island and its «3D» effects are reminiscent of games such as Street Racer or the original Mario Kart and I mean that literally — there's no modern - day polish or 3D polygons in use (at least from what I could see), just good old 16 - bit sprites in action.
My screening was in 2D, but other than a few effects, I don't really see an advantage to a 3D viewing.
Even a 3D refusenik like myself was left positively evangelical by the format after the way Lee uses it, and Richard Parker (and the other animals) are pretty much the best visual effects I've ever seen.
The art - style is the same heavily anime - inspired art that we saw in Fire Emblem Fates, and while the 3D models replicate this style perfectly, hit - effects are very basic and character models constantly clip through the environment in awkward ways.
I did see it in imax and i found it disapointing.I max is totally unneccary and there where only 2 scenes where 3D has a effect.
There are different worlds clashing (the Astral Plane, the Mirror Dimension and the Dark Dimension)-- and all the special effects, especially in Imax and 3D, are as mind - bending as any yet seen.
We'll see what effect the re-release of The Legend of Zelda: Ocarina of Time does for the 3DS next week.
Having seen this one in 3D, I'll mention again that the enhanced effects offered by this technology do not offset the darkened, dulled look.
Soon will will see quality 3D games that utilize features including motion blur, dynamic lighting and shading, and other effects more commonly associated with desktop gaming.
Maybe when Asus mentioned it was a 3D tablet it could do 3D effects like you see in some other Honeycomb tablets, such as the Viewsonic ViewPad 7X.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
With a simple 2D gamerpic so much easier to make than let's say re-creating a 3D armor from Mass Effect that would fit the style of the Avatars, will we see a price increase that would reflect the added time spent on each item?
Well, the catch with the 3DS is that you must be viewing the device straight - on in order to see the effects of 3D.
In fact she was so impressed by what she saw, she calls the system «game - changing» and its 3D effects «mind - blowing.»
The Collector's Edition is packaged in a special «rain - effect» slipcase — thanks to special embossing and other manufacturing tricks, it gives the impression of being streaked with 3D rain - drops (something that has confused a lot of people when they've seen it lying on my desk recently!).
We have seen various games change their mechanics for sequels, Fallout 1 and 2 were isometric top - down RPGs which become 1st person Action - RPGs, Resident evil went through many stages before becoming first - person in Resident Evil 7, Zelda went from top - down to side - scrolling then back to top - down before hitting 3d... Fear Effect was originally a 3d third - person stealth - action puzzle game yet Fear Effect Sedna has been presented as a fixed - angle top - down isometric twin - stick shooter style which focuses on stealth, action, puzzles and tactics — that is a lot of characteristics and quite ambitious for a small indie game studio.
Also, every enemy image has been remade to fit the higher quality resolution of the Nintendo 3DS; the only drawback is that the 3D effect is not used much because most of the action takes place in the touch screen, but you'll see it in action when you fuse demons and other minor moments.
This is by far the best looking game I've seen to date on the 3DS and the 3D - effects are awesome.
The 3D effects in the game create a great sense of depth and do come in handy when landing your aircraft or seeing how far you are from a certain target or ring.
I have other friends who wear glasses that simply can not even see the 3D effect, sick or no.
Yesterday Origins will be their first 3D game, allowing many new effects like dynamic shadowing and realistic physics for objects, though the graphic style will remain stylized as you can see from the screenshots.
Some additional samples of the new 3D effects can be seen at Tiny Cartridge
The demo required a proprietary display that could regulate the strength of its 3D effect, and I'm not sure when we're going to start seeing those, considering current with - glasses 3D TV's are already having a hard time catching on.
However, Nintendo has seen continued success with its 3DS handheld console, releasing several iterations, including this year's New 3DS with improved stereoscopic effects and a larger screen.
Purists will probably want to go with the New 3DS XL so they get all the extra hardware features and the stereoscopic effects (which can be genuinely impressive — see Super Mario 3D Land, OutRun, Kid Icarus: Uprising and the Zelda titles).
The head - on perspective, meanwhile, is just as good as any other 3D Classic title, and because Thunder Blade was one of SEGA's later super scaler titles the effect is more impressive than seen in 3D Out Run and 3D Space Harrier.
I haven't had a chance to try the 3DS yet so my experience is limited, but I fail to see how it can be used for anything more than a cool special effect every now and again.
Whereas previously to view stereoscopic 3D images on a 3DS you needed to keep your head locked at a certain viewing angle, which if broken would cause you to see two images that confused your brain and hurt your eyes, the New 3DS uses its top camera in conjunction with a new infrared sensor to locate and follow your eyes for about 60 - 70 degrees either side of centre, constantly readjusting the angle at which it projects images and effectively meaning the 3D effect is never lost.
But you get the picture... A blend of 2D and 3D gameplay, crazy level designs, the sonic unleashed model for the Wii game, DS one looks like Sonic Rush... I think you can even see some of the «wisp» side effects in there.
Hopefully they'll at least release a trailer on the 3DS in order to see the 3D effect before pre-ordering closes.
Obviously, you can not see the 3D effects directly but you should be able to get an idea as something reaches out to the screen every few seconds.
Nintendo also revealed that the technology the company used in the 3DS meant that players wouldn't have to wear glasses to see the 3 - D effect.
It will be interesting to see whether CoD's adoption of 3D tech has a knock - on effect for the rest of the industry.
Gone are the days of not moving your head in order to see the handheld's stereoscopic 3D effect.
Disney 3D Ping Pong arcade machine is a latest type table tennis game with 21 inch LCD screen, it adopted the most advanced 3D effect technology and the player not require to wear special glasses but can «see» the amusing 3D pictures.
The idea first came about in 2010, when Zar, who comes from a background in move special effects where 3D maquettes are a big part of the process, was eager to see a show devoted to more sculptural forms.
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