Sentences with phrase «3d gameplay levels»

Not exact matches

The level design, gameplay and 3D bonus rounds will definitely feel right at home with long - time players, while the frustrating boss battles and terrible soundtrack leave you wondering where Sega could've slipped up in development.
I own DK Returns on the Wii and 3DS, never got too much into it... But this one goes above and beyond, console - purchasing worthy gameplay with in - depth levels, a beautiful colorful world, and difficult enough even for the most avid gamers looking for a new challenge.
While its transition to 3D - styled environments do little to exude the silliness it initially boasts, the smaller additions to its core gameplay as well as a few neat twists to the in - level perspective, prevent one's play - time from feeling stagnant along the way.
Action - Enjoy great gameplay, amazing 3D graphics and bonuses as you smash through 1001 levels of blockbusting excitement!
Gameplay is pretty repetitive in nature, when in a level you walk around a 3D dungeon or hallway and encounter enemies.
Sonic games used to work similarly, but since going 3D their challenge has come more from Simon Says reaction tests and level memorisation than genuine gameplay complexity.
The gameplay built upon the foundations established in Super Mario 64 while adding truly interesting physics and gravity effects to bring 3D Mario to a whole new level.
The 3D visuals are very smooth and players are given some variation in gameplay by the changing level designs and environments.
While the game is based on small sub-levels that were first introduced in Super Mario 3D World, there is a lot more variety in gameplay along with a ton of elements that were never used for Captain Toad's levels before, like the Double Cherry power - up among other things.
If somehow you didn't play Tropical Freeze on the Wii U, or its predecessor Donkey Kong Country Returns on the Wii / 3DS, you'll be thrilled to know that it delivers practically everything you could possibly wish for in a side - scrolling platform title: bold visuals, sharp gameplay, varied levels, menacing bosses and a steep but fair difficulty curve.
A port of the 2004 PSP title, this version transitions to the 3DS in wonderful fashion, thanks in large part to intuitive use of the touch screen, impressive 3D effects, fantastic level design, memorable music and addictive gameplay.
Cut the Rope: Triple Treat compiles three standalone adventures, bursting with over 650 levels for more than 50 hours of gameplay, as well as the precision control interface of the Nintendo 3DS stylus, online leaderboards, in - game achievements, stereoscopic 3D visuals during gameplay and cheerfully animated Om Nom Stories.
Featuring stunning 3D graphics, open - ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
The backgrounds which act as your warzones are fully rendered in 3D, giving levels a sense of depth, while the gameplay remains firmly in traditional 2D.
gameplay has always been held back by the general narrow pathways of the levels they use in 3D titles.
A port of the 2004 PSP title, this version transitions to the 3DS in wonderful fashion, thanks in large part to intuitive use of the touch screen, impressive 3D effects, fantastic level design, memorable music and addictive gameplay.
2D Snap Layers are an easy way to manage level layout when working with a 2D game (or a 3D game with 2D gameplay)
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
We have a new launch trailer detailing some of the 3D focused gameplay, including some of the tougher level sections that you'll be encountering in the game!
The gameplay combines modern 3D Sonic and classic 2.5 D Sonic levels with a mixture of new abilities and powerups for your custom characters.
One of the releases is going to be initially an iPad 2 only release with some very cool fancy 3D shader graphics coupled with an awesome gameplay mechanic, lots of fun challenging levels and some of the most atmospheric audio I think we've had on the iOS device so far.
Within the 30 primary missions offered in the game, players will experience 2.5 D side - scrolling and 3D platforming levels that will continuously change up gameplay, from classic speed - based movement through levels to less linear platforming portions.
Donkey Kong Country Returns offers the popular side - scrolling experience the series is known for, together with new levels, spectacular graphics and added depth to gameplay, courtesy of fully 3D environments — all of which are sure to delight both fans and series newcomers alike.
The 2D sections are great and are really enjoyable to play but the 3D parts spoil the whole experience with uninspiring gameplay and dull level design.
SAN ANDREAS: REAL GANGSTERS 3D: GAME FEATURES: — Ride on awesome looking motorbikes and in insane fast sports cars — Massive improvements to the gameplay, epic crime simulator vibe — Pick up goods, earn cash in different missions, drop packages, steal cars and kill rival gangsters — Become a real old school San Andreas Gangster — Set in a 90 style open world, enjoy the music, enjoy the feeling — Buy guns, cars and make your way to the top — Police wanted level, make a mess will come to clean it up — Character level system, become bigger, stronger
Adding to the issue is the fact that the performance level of the 3DS game is pretty awful, operating at a baseline 20 frames per second, and often dipping below that during gameplay.
The gameplay remains the same so you can expect the same high expectation as portrayed in the Wii title, whether it's swinging from vine to vine, blasting out of barrels, rampaging through obstacles on the back of a rhino, speeding down tracks on mine carts or rocketing on a rocket barrel away from a giant gorilla / chimp eating bat, there is always that fun aspect in every moment and level of Donkey Kong Country Returns 3D.
3D MahJongg gives you a huge variety of levels, gameplay variations and graphics themes.
Each moon contains four levels incorporating several gameplay modes and perspectives: Level 1 is a first - person 3D space flight simulation, as the player pilots a...
I own DK Returns on the Wii and 3DS, never got too much into it... But this one goes above and beyond, console - purchasing worthy gameplay with in - depth levels, a beautiful colorful world, and difficult enough even for the most avid gamers looking for a new challenge.
What I Like: 3D gameplay incorporation, simple controls, underwater / aerial sensations in 3D, engaging visuals, quicker «pick - up - and - play» level lengths, high content level, level theme variety, exploration elements, unlockables / hidden areas, more casual tone, automatic camera, added player assistance
With over 40 levels to engage in during Battle Mode and the hardcore Boss Mode, Gunship Strike 3D provides plenty of great gameplay for everyone.
In addition to being immensely popular with gamers, Duke Nukem 3D was critically acclaimed as well for its level design, gameplay, and graphics.
Think of Blake Stone as an add - on to Wolfenstein 3d in a sense... more great gameplay in all new levels, or a new skin perhaps.
Brief cut scenes (which can be skipped after viewing once) would move the plot along between levels now and then, and while the gameplay is 2D, the cinematics are full 3D.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on deLevel Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on delevel concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
But you get the picture... A blend of 2D and 3D gameplay, crazy level designs, the sonic unleashed model for the Wii game, DS one looks like Sonic Rush... I think you can even see some of the «wisp» side effects in there.
The platformer game combines the side - scrolling 2D Mario games with a modern free - roaming 3D game with various power - ups, big beautiful levels to play in, plus fun and varied gameplay mechanics.
3D World retains a similar gameplay setup as its predecessor, with linear, more compact levels that still utilize 3D space.
For those too young to remember the Jak and Daxter games (sigh), they were Naughty Dog's attempt to push the 3D platformers of the N64 / PSOne era to the next level, introducing open - world environments, varied gameplay, and a heavier emphasis on story.
ADDITIONAL FEATURES - RPG - style gameplay: level up, evolve, complete quests - Different options of appearance for cheetah - Information tab in game menu to view characteristics of animals — Rotatable camera, zoom in and out - Realistic environments, big world - A lot of real animals to hunt - Quest system, 20 missions to complete - Awesome 3D graphics
By limiting the analogue sticks to just eight directions of movement and making many of the levels more linear it becomes an interesting halfway point between the freedom of a «true» 3D Mario game and the tight, restricted 2D gameplay of a Super Mario Bros title.
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