Sankar, who started his life working for a high - end
3D graphics company, is an engineer by training and audiophile in real life.
Sebastian has experience in game design and runs the business side of things, having owned a successful
3D graphics company since 2005 (his first game credit was «DoveZ: The Second Wave», a scrolling shooter released in 2004), while Julian is the lead programmer on the project.
Not exact matches
The
company employs a total of around 21, including three in sales, a marketing director, two project engineers, five full - time printing technicians, a
3D artist, three software engineers, two mechanical / industrial engineers, a customer support person, and a person in charge of
graphic design, branding, and user - interface design for the
company website.
At the 3DO
Company in the early and mid 90s, he was very involved in the generational video game transition from games built on simple algorithms with 2D sprite
graphics to games with real - time
3D photorealistic
graphics and physics engines.
You might not know it from the range of notebooks on the market but Nvidia isn't the only
graphics company with
3D technology.
It was originally the
company's first venture into
3D games for Oddworld back in 2001, but has been re-crafted for Vita using the same enhanced
graphics and tightened controls as the PlayStation 3 version of a couple of years back.
But a bigger, more beautiful game with
3D graphics means a bigger budget, and for a small up - and - coming
company this can be quite an obstacle.
So let me get this straight: Your
company is circling the drain, your latest console was a flop, your first - party software comes out way too infrequently and even when it does it's not nearly as good as it used to be, and all you've really got going for you is an awkward, no - one - ever - mentions - wanting - one hand - held gaming device that does
3D at the expense of having
graphics one could even possibly call modern in 2013, and so you decide to spend your time building a new version of said hand - held system which does not do that unique
3D feature and instead is big, ugly, clunky and only $ 40 USD cheaper than the
3D version which is ugly too but less so?
Although by that point many
companies were experimenting with
3D gaming environments, Valve's game was the one to break out of the mold with impressive
graphics (the textures alone were awesome), a very well written story and most importantly great cutscenes, something that was really uncommon at the time, especially in shooters.
Isaac Victor Kerlow (BFA 1981 Media Arts) Artist - in - residence, Earth Observatory of Singapore; founding dean and professor, School of Art, Design and Media, Nanyang Technological University of Singapore; formerly founding chairman, Department of Computer
Graphics and Interactive Media, Pratt Institute; formerly vice president, Disney Interactive; formerly director of digital productions, The Walt Disney
Company; author of The Art of
3D Computer Animation and Effects, 4Ed (Wiley, 2009)
The computer's
3D performance comes from an Nvidia 610M dedicated
graphics card, which also happens to be the least powerful GPU currently offered by the
company.
• Created photorealistic designs and renderings developed by
graphic artists and animated in 2D or
3D as project demanded • Consulted with art department when developing new projects to incorporate with eLearning, corporate media programs, marketing videos and websites • Ensured projects complied with
company policies, guidelines and met deadlines
ACCELERATION IN DESIGN • Achieved
3D designs drawing for a particularly cumbersome multiplex building design • Created an automated program that incorporated interactive
graphics now standing as the
company's lone product for sale
Programs:
3D Studio Max 2011, Photoshop CS5, After Effects CS4, Flash CS5
Graphics Technician — GES, Las Vegas, NV 2006 — 2007 Part of
Graphics Department team producing / manifesting logos, slogans and
company trademarks for advertising collateral displayed in international conventions.