Not exact matches
There was a thread on it on the TIGSource forums about the same time as I was playing around with
3d tile based builder game from an
isometric perspective.
While the camera is never moving, it is
3D with fully pixel lighting, shadowing, bloom» filtering and normal mapping — all in an classic
isometric, instead of a
perspective projection.
Instead, Traveller's Tales brought Sonic
3D Blast to the Genesis and the new 32 - bit Saturn, utilizing pre-rendered graphics similar to Donkey Kong Country as the Blue Blur ran around stages in an
isometric 3D perspective.
Releasing in 1993, the first game to have
3D gameplay was SegaSonic the Hedgehog, a platformer that was played from an
isometric perspective.
It would go on to later influence many other shooter games, the game's unlimited ammo allowing for a satisfying break - neck pace, and its
isometric perspective facilitating an appeasing field of view that would later form a primer for the
3D games to come.
Northgard employs
3D graphics with a light, cartoonish design, while the game itself is seen from an
isometric perspective.
Released 13 years after the arcade original, it maintained the
isometric perspective and introduced
3D graphics.