PRESS RELEASE TAGS: Games industry,
Gesture Interface,
Motion Tracking, Video Amusement, Attractions, Digital Out - of - Home Interactive Entertainment, Entertainment, Eatertainment, EduTainment, Leisure facilities, Pay - to - Play, Social Media,
3D, 4D and 5D Simulators,
Motion - Theater attractions interactive audience systems, Retail - tainment, Interactive Signage and Display, Digital Game Kiosks, Touchscreen Gaming,
Motion Capture Systems, Edutainment, ExerGaming, Interactive Visitor Attractions, Digital Fitness, Leisure, Educational Gaming Systems, Family Entertainment Centers, Location - Based Entertainment sites, Smart Payment Systems
Viewers can interact with the
3D image via
motion tracking or an external interface such as a traditional gamepad, or a gesture input device like Microsoft Kinect or Leap Motion, or Emotiv's Brain Sensor electroencephalography he
motion tracking or an external interface such as a traditional gamepad, or a
gesture input device like Microsoft Kinect or Leap
Motion, or Emotiv's Brain Sensor electroencephalography he
Motion, or Emotiv's Brain Sensor electroencephalography headset.
That includes face tracking, scripting, front and back cameras, hashtag voting, touch
gestures, device
motion, triggered audio, data integration, and
3D rendering.