It provides crystal clear audio for
3D spacial sound, allowing you to pinpoint exactly where your enemies are at.
It provides crystal clear audio for
3D spacial sound, allowing you to pinpoint exactly where your enemies are at.
Not exact matches
There is little need for sound effects but those of the ball hitting walls and whooshing past your head are rendered in perfect
3D audio giving you an excellent sense of
spacial awareness.
I already worked on two VR projects, one
spacial game using the Raspberry Pi and the PC, two
3D PC games, one physical game using the Arduino, one exhibition piece using the Arduino as well, one projection mapping installation using openFrameworks, and one narrative project made in Twine.
If you're an incredibly capable level designer with ample
spacial reasoning skills, a strong sense of storytelling, great sense of pacing and an eye for good compositions in
3d, please reach out to us!