Sentences with phrase «3d use in the game»

One thing you may have noticed is the lack of mention of 3D use in the game.

Not exact matches

It literally taught an entry - level standard in game vernacular: how to use an analog stick to control a 3D character.
3D games for the iPhone are written using native OpenGL calls straight to the GPU, so unless Palm has some crazy tricks up its sleeve (like JIT compilation of Javascript for native processing) it's going to get hairy writing games for the Pre in just Javascript.
This score is what the team used to position the games in the 3D galaxy visualisation.
«When you are immersed in a virtual game using a head - mounted 3D display, you can not just take it off to fiddle around with control buttons.
Read previous Innovation columns: Hand - held controls move out of sight, Mobile malware develops a money bug, Reinventing urban wind power, Mastering the art of 3D film - making, A real live Grand Prix in your living room, Google may know your desires before you do, Shrewd search engines know what you want, The tech refresher Russia's spies needed, Smarter books aim to win back the kids, Microsoft's Kinect isn't just for games, 19th - century tech makes a smarter iPhone, Invisibility cloaks and how to use them.
I've got a pair of 3d glasses sitting in my desk draw that I can use with any 2d game.
Read previous Innovation columns: Mobile malware develops a money bug, Reinventing urban wind power, Mastering the art of 3D film - making, A real live Grand Prix in your living room, Google may know your desires before you do, Shrewd search engines know what you want, The tech refresher Russia's spies needed, Smarter books aim to win back the kids, Microsoft's Kinect isn't just for games, 19th - century tech makes a smarter iPhone, Invisibility cloaks and how to use them, Methane capture gives more bang for the buck.
Great graphics with multiple art styles and a voice acting 2nd only to kid icarus It has the same formula as all the fire emblems you come to love but gives you the choice to play on easy mode so beginners to the franchise can first get used to it then can play it harder, it even receives some great crafted dlc and wireless co-op mode to make t on of the greatest games in the 3ds library, that's allot to say considering you have mario 3d land and kid icarus.
Yeah, I've made a few games (PC, but I'd rather do Wii U or 3DS; not commercial, of course) in the past, and I can think of lots of ways to use the gamepad, and I've seen cool ways that even developers that aren't enthusiastic about the gamepad use it, such as in LEGO Marvel Superheroes, where you can pull up the full map on the gamepad (I'm still laughing when I discovered that many of the loading screens in that game can be skipped)
Yes, I have a 3ds and maybe we do get all demo's first honestly I don't know, I only check the Eshop when there is a game I might want and it's released all ready in stores, then I check if a demo is available, but only when it's a game I have doubts on whether of not to buy it, else I'm hardly using the E-shop.
In just about half an hour (3:30 pm PT), Koichi Hayashida, director of Super Mario 3D Land, will give a talk on his work on Mario's first 3DS outing, as well as the effect and use of 3D in gameIn just about half an hour (3:30 pm PT), Koichi Hayashida, director of Super Mario 3D Land, will give a talk on his work on Mario's first 3DS outing, as well as the effect and use of 3D in gamein games.
Sadly, a fair amount of the mini games were not so fun; mini games that require manipulating objects in a 3D space or using the Vitas (crappy) camera for augmented reality based mini games left me with plenty of frustration.
Using the same 2D platforming seen in the original Metroid II, the latest entry steps into the modern age with 3D backgrounds surrounding Samus that give the game a more cinematic feel.
Both games combined have sold nearly 1.3 million in their week since release, showing that the Nintendo 3DS and Pokemon are still strong in Japan, despite newer games like Yokai Watch using a similar formula.
You'll find yourself bopping away during levels to a mix that works much like the brilliant one used in Angry Video Game Nerd Adventures on Wii U and 3DS.
The game involves collecting badges in various Nintendo - themed crane - game minigames, which can be used to customize the 3DS HOME Menu.
Since the gameplay from the original Fatal Frame revolved around using an in - game camera for hunting ghosts, the concept of using the 3DS camera within an augmented reality framework is actually a fourth - wall breaking stroke of genius.
Corrin's Super Smash Bros. for Wii U and 3DS announcement used different voices than what was used in the final game, and that was two months away from its release date.
Each one of these games follows the same basic core gameplay: you battle an opponent within various 3D stages using a combination of long - range and melee attacks in order to hopefully emerge victorious.
The publisher is staging a design contest and encouraging fans to develop two weapons to be used in the game, when it launches in the west for Nintendo 3DS in 2015.
The visuals of the island and its «3D» effects are reminiscent of games such as Street Racer or the original Mario Kart and I mean that literally — there's no modern - day polish or 3D polygons in use (at least from what I could see), just good old 16 - bit sprites in action.
Then, two things happened: Kaori Tanaka and Tetsuya Takahashi worked on a script that they intended for Final Fantasy VII, but it was rejected; and with fatigue upon seeing the direction that Final Fantasy VII's world was taking (using pre-rendered backgrounds with fixed camera angles), Takahashi decided he wanted to work on a game of his own, in which the world would be entirely in 3D.
Between the artsy character portraits, the lush maps, the beautiful battles and the excellent use of 3D, Awakening is by far the best looking game I've seen on the 3DS at this point and perhaps the most visually stunning title in the entire series.
I'm hoping they continue the tale of fusion in a 2D 3DS game, with free aiming using the touchscreen similar to the control method of PC - title abuse (where you ran with keys, aimed with a mouse).
While I am excited about this game, I hope that 3D world uses the Gamepad's second screen in other ways than just «oh you tap and it shows some hidden stuff».
The next series of Animal Crossing amiibo cards also launches in March, bringing the grand total of available amiibo cards to be used in games like Animal Crossing: amiibo Festival for Wii U and Animal Crossing: Happy Home Designer for Nintendo 3DS to a whopping 300.
Perhaps the biggest differentiation comes in this game's use of 3D graphics provided by the Unreal Engine 3.
The 3DS version of the game is also fine in the control area, but will take more getting used to with a single slide pad option.
Created by Bandai Namco Entertainment (originally Namco) this series was one of the first fighting series to use 3D animation in its games.
While the game is based on small sub-levels that were first introduced in Super Mario 3D World, there is a lot more variety in gameplay along with a ton of elements that were never used for Captain Toad's levels before, like the Double Cherry power - up among other things.
In Ground Zeroes, Kojima really is a fully - fledged character, with a highly detailed character model created using the 3D scanning that is so important to the game, including voice overs in two different languageIn Ground Zeroes, Kojima really is a fully - fledged character, with a highly detailed character model created using the 3D scanning that is so important to the game, including voice overs in two different languagein two different languages.
These games represented the first time true 3D graphics where used in the Final Fantasy series and the first time an actual story continuation was seen.
With just a few weeks to go until Super Mario Odyssey hits the Nintendo Switch, Nintendo has unveiled a brand new trailer for the hotly - anticipated game, which we have for you here... SEE ALSO: The terrifying reality of the sentient hat in Super Mario Odyssey Join Mario on a massive, globe - trotting 3D adventure and use -LSB-...]
The game achieves this through its new user interface which turns the bottom screen of the Nintendo 3DS into top - down floor planner where the player can easily manipulate objects in the room using the stylus.
It is my honest belief that, regardless of whether or not this game is intended to be a truly innovative game or just a hold over, the true purpose of this game is to demonstrate the ability to implement simultaneous multiplayer in a 3D Mario game for use in a future, decidedly more bold, 3D Mario game.
Also, you can't use the console's wifi to connect to the internet, as it is used to connect to your 3DS, so you need a wired LAN adapter for the Wii U. All in all, once you buy a Wii U, I see no reason why NOT to also buy the Wii U version of the game and play it properly on the TV screen, but hey!
Hopefully though the next original or new 3D Mario game is single player and a sequel to Sunshine, 64, or Mario Galaxy 3 though I doubt the latter as Wii U GamePad is main controller and not Wii Remote; unless Wii Remote Plus is used in a unique way than what was already done - or even do a totally new Mario as it is new hardware after all.
Coming from other 3D action games, it's easy to pick up the pad and play, while there's always tooltips in the top right hand corner of the screen to let you know the buttons for attacks and abilities you can use while stood still, while armed, while sprinting, and so on.
Including 3D elements or games will bring your display to life and involve the students more - this is very effective with younger pupils and could be used as a starter activity in the classroom.
The pack includes: Powerpoint - A Powerpoint about the festival of Hanukkah - when it is, what is eaten, how it is celebrated - the pages could also be printed off to enable you to create a class book for the children to read Photographs - Colour photos of a Menorah, a Dreidel, Hanukkah Gelt and people lighting the Menorah candles - great to add to your displays or for discussion Word cards Fact cards - Fact cards about the festival of Hanukkah Display banners - 2 different large titles for displays «Happy Hanukkah» and «Hanukkah» each with Hanukkah themed pictures Display border - A colourful display border with Hanukkah themed pictures - this can be printed as many times as you need to use on a display border of any size Writing pages - A collection of decorated A4 border pages - great for the children's work or to add to your writing area at Hanukkah Colour page border - A collection of colour A4 border pages - a great way to quickly display the children's work Colour posters - A set of A4 information posters with pictures of Gelt money, Menorah, Dreidel and Potato Latkes Display lettering - Large letters spelling «Hanukkah» which are decorated with pictures linked to Hanukkah - Great for a larger display Hanukkah story - The Hanukkah story for you to read aloud to the children Colouring posters - A collection of posters for the children to colour - these could also be printed smaller for the children to use on their Hanukkah cards Bookmarks - A collection of Hanukkah themed bookmarks for the children to cut out and colour Number line - A number line to 50 on colourful Dreidels Alphabet line - An alphabet line on candles - this could also be used for other festivals or a part of a birthday display Colour posters - A4 posters with pictures of images associated with Hanukkah Songs and rhymes - A collection of decorated song sheets with songs and rhymes about Hanukkah including two number rhymes Recipe - A photo recipe to make Latke cakes - a popular Hanukkah dish - the pages can be printed to make a book or used for displays Dreidel game - A Dreidel spinner to cut out and play the game of Dreidel Make a Dreidel - A 3D Dreidel spinner to make complete with instructions Hanukkah cards Acrostic poem Maths worksheet - Count the number of Dreidels Addition worksheet - Add the numbers on the Dreidels Menorah Counting - Worksheets to count the number of Menorah candles lit Cut and make a Menorah Number dominoes Word search Worksheets - Match the Hanukkah words to the pictures, draw the Hanukkah pictures and fill in the missing words Writing activities - Worksheets to write the Dreidel instructions and writing about Hanukkah
Because this is all created in 3D, we can change lighting, camera angles, switch out props, make just about anything interactive, and use this setting to produce custom eLearning comparable to what you would see developed for PlayStation, X-Box, and other modern video games.
«We use a cutting - edge technique called «photogrammetry» which allows us to turn hi - def photos of objects into game - ready 3D models and that's how the rocks and tree trunks, among other things, look so realistic in our game
Help is now at hand, however, because 3D - visualisation outfit ZeroLight is using experience gained in the ultra-competitive world of racing games to create car configurators of quite astonishing detail.
This is exactly the same setup used in the Amazon Kindle Fire HD 8.9, and should provide enough grunt to get the 3D games the tablet doesn't yet have flying.
This allows just about any regular Android game to be played in glorious stereoscopic 3D, provided it uses OpenGL graphics.
It's using the Rockchip RK2918 ARM Cortex - A8 Single Core processor at 1.2 Ghz, the screen resolution is 800x480, it has 512 MB RAM, a MicroSD slot, between 2 GB and 16 GB built - in flash ROM storage (depending on the configuration, mine has 8 GB), no Bluetooth, the graphics are powered by the Vivante Gc800 that does up to 57 million triangles per second and full OpenGL ES 2.0 for fully smooth Flash 10.3 (and soon Flash 11) support, it supports smoothly all the latest Android 3D games, video playback support is 1080p with all codecs but there is no HDMI output.
The game looked stunning in 3D, and Link can become part of various walls, using them to go outside the dungeon or around obstacles.
Iconic character Ryu, whose look in the game is based on Street Fighter II ®, brings a new fighting style and feel to Super Smash Bros. for Nintendo 3DS / Wii U. Ryu's traditional Light, Medium and Heavy attacks can be used depending on whether players tap, press or hold the buttons.
Not only that though, but we've already seen directional attacks using the analog stick in 3D Zelda games.
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