Young kids shouldn't appreciate Sandler's crude humor and the collection of «
80s gaming characters and vehicles, from games such as Burger Time, Paperboy, Zaxxon and Asteroids, certainly won't do much for them either.
- parents spent on average $ 131 on toys to life games over the last six months - almost
80 percent of families considered this a good investment - two thirds are planning to invest further - 70 percent of parents in the U.S. are familiar with Interactive
Gaming Toys - 41 percent own more than one franchise - 77 percent said it was definitely or probably worth the investment - only 7 percent of families have abandoned play altogether - within households currently playing toys to life games, 52 percent indicate that adults are among those that play - among Nintendo amiibo - playing households with children, 21 % of parents say that only they are playing these games - with other franchises, less then 10 percent of adults play in the household - 22 percent of total
character playtime is spent playing with the figurines as toys and not with a video game console - 40 percent of parents state that that their 13 - 17 year olds continue to play with
characters like toys or action figures