Sentences with phrase «a games attempt»

Fitz was 2 - 2 in games he attempted more than thirty passes.
Jens Lehmann made a game attempt, though.
It was the side of the pitch Rooney spent most of the game attempting to patrol but while he may not struggle to conceive the build - up to an attack he seemed a few steps behind when it came to judging and anticipating how to throw a spanner in the works of his opponents, not that it cost his side.
As a matter of facts, Arsenal have not won a PL match at away against any top six opposition team in 13 game attempts as of their today's away match against Liverpool at Anfield.
The game attempts humor based on the knowledge of other games.
Better pacing, better mechanics, better design, and just some of the craziest psychological trickery I've seen a game attempt.
The game attempts to include this character as a bigger part of the story but instead, it serves simply as a means of explaining how you're character obtains powers and that's it.
The game attempts its own twist about 3/4's of the way through the game but as I mentioned earlier, you will probably already have it figured out at that point in time.
With that being said, I must say that there are still many games attempting to tap into the market and get their fair share of the FPS market.
Dead Island can't be sold in Germany legally, and may be seized by German customs if gamers attempt to import it.
This game attempts to remake the old JA using modern graphics.
Despite game attempts by various cast members, it can't stand on its own two feet, and crumbles under the weight of a simplistic script that bounces from comedy to melodrama with disarming frequency.
From Angelo Badalamenti's lush (and ironic) score to Dean Jones» showstopping (mimicked) performance of Roy Orbison's «In Dreams» to Rossellini's game attempts at «Blue Velvet,» the lossless audio heightens the drama all around.
Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series» characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe - to - toe with the best of the genre.»
The game attempts to recapture the best of classic games like Capcom's Ghouls «n Ghosts by focusing on difficult sidescrolling gameplay.
This is an oppressive scenario, and The Hunger Games, based on the first book in a trilogy of young adult books by Suzanne Collins (who co-wrote the screenplay with director Gary Ross and Billy Ray), is disconnected from that reality setup, favoring the spectacle of its second act and seeming to buy into the very dangerous game it attempts to critique.
It's always weird when games attempt to insert themselves into the hype and excitement for other games by making fun of them, copying some of their styles, or pulling off similar antics.
The second entry in the other long - running Japanese survival horror series does something that very few games attempt, let alone achieve.
Removed some memory leaks Fixed crashes when the game attempted to render lots of content (high detail, high FOV or multiple - monitor modes); this should particularly help multi-monitor users Chat window no longer causes lag spikes Chat window reworked opacity & visibility - time is controllable through settings in settings.ini Clantag is remembered when using auto - login Banner URLs can be up to 252 characters in length SecuROM wrapper removed from non-Steam version Minor performance enhancements Reduced rubberbanding on servers with more than 24 active players PrintScreen takes a screenshot, file stored in Documents \ BFBC2 \ Screenshots directory
Arkham Horror is a huge, complex, fiddly game, but Arkham Horror: The Card game attempts to distill its essence into a simple, straightforward card game, and does it rather well.
They lack the humanity of the ODST squad, which makes sense given that Spartans aren't exactly human, however the game attempts to make you care about these guys at every turn don't have the emotional punch Bungie was obviously hoping for.
Great, I've had wonderfully in - depth experiences with books, music, movies and tv, but if a game attempts to approach a difficult subject, and handles it in a rather mature fashion, GOOD FOR IT.
Take Kartos and his missions where you have to ride along rails in a cart, the game attempting to replicate a 2d side - scroller using its 3d engine and largely failing as your forward facing cannon fires off into the background due to little turns.
The game attempts to detect when you're out of combat and «safe», then saves a snapshot of the game at that exact moment.
It stands as arguably the best game that BioWare have ever made, is a game I attempt to play through at least once every 12 - 18 months, and back at the 2004 Game Developers Choice Awards it won three major prizes: Game of the Year, Excellence in Writing, and Best Original Character (take that, meatbags).
In The Lost Legacy, though, the middle of the game attempts to create an open world, providing three very similar missions you can play in any order.
Such as story even lousy games attempted to put an emphasis on the story.
For years, dozens of action games attempted to emulate its gameplay and combat system to the point where it became just about impossible to find an action game that didn't have some kind of extended blade - on - a-string weapon.
Many triple A games attempt to appeal to a wide demographic to maximize on possible sales.
This game in particular manages to capture something that many rhythm games attempt to do.
The game attempts to keep things interesting by adding mechanics to the mix, like fruits that split or must be sliced various times and objects that must be collected in order to appease some foodimals, but even those either come in too late in the game's campaign to make a difference or serve no purpose whatsoever other than to force you to replay levels in order to unlock useless stuff.
In the fifteen multiplayer story games I attempted, my teams were never able to get more than a few rooms into each level before getting totally wiped out.
Some games attempt to tweak this system slightly.
It's reasonable to expect a game as expansive as The Elder Scrolls V: Skyrim to have its share of oddities, and whenever a game attempts to simulate human interaction, something is bound to go wrong.
The single player game attempts a Serenity-esque Western in space vibe, but it's hardly noticeable given the tedium of the missions.
In addition to this another feature I really liked was that the game also picked out my partner, using the questions that you answered the game attempted to pick out the partner character that would best suit me.
Yeah, that's the impression I've been getting too, that online multiplayer is the last refuge of jump - in - and - play gaming that requires skill and I see more and more games attempting to undermine that with experience grinds in multiplayer to unlock any gear (most notoriously Killzone 2).
The game attempts to be a jack of all trades but, of course, ends up a master of none.
Hell, the Assassin's Creed games attempted this very same style of multiplayer as well.
Online focused games attempt to draw out their relevance ala updates, expansions, etc..
The game attempts to justify its own premise by having characters comment on how they didn't take the cult of Eden's Gate seriously at first which is how they insidiously worked their way into the state before performing a full - blown take - over, but the fact that the National Guard hasn't simply stormed in is skirted around.
Some games attempt this by telling you your own backstory in the hopes of making you want to get revenge on someone who wronged you.
Yet, where EA's game attempted to recreate the gradual descent of a World War II chute, Section 8 sent players careening through the atmosphere at breakneck speeds, revealing both a macro view of the map, as well as a stunning visual effect.
Developed in Japan by Takeyasu Sawaki, one of the character designers on Devil May Cray and Okami, and released Stateside by Ignition Entertainment, the game attempts to do for Christian mythology («El Shaddai» means «God Almighty» in Hebrew) what the God of War games did for Greek mythology.
The game attempts to recreate and deliver the feel of medieval war, with thousands of characters simultaneously quarrelling, which features an accumulative 70 medieval battles, 26 of which take place in the Hundred Years War, itself, from 1337 through to 1453.
Azure (Web, 2012) is a relaxing experimental game attempting to encode a message within gameplay.
LEGO Lord of the Rings feels like a refinement of the last portable LEGO game attempt that still doesn't meet the expectations of the device it's being played on.
The game attempts to counterbalance this by forcing you into more required stealth sequences than in other recent franchise entries.
The game attempts to combine the best of a beat»em up, Metal Gear Solid, and Uncharted into one sweet package, but fails to do so properly.
There are a few segments where the game attempts to break up the monotony of hacking and slashing, but they don't always pay off.
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