Sentences with phrase «aa guns»

There are a lot of different objectives that you will take place in whether it be to infiltrate a certain building, taking out AA guns, or taking out tanks the game tries to keep things as fresh as possible.
What I really enjoyed about this game was the variety, there are a lot of different objectives that you will take place in whether it be to infiltrate a certain building, taking out AA guns, or taking out tanks, the game tries to keep things as fresh as possible.
Reto - Moto has released a new update for the successful WWII MMOFPS Heroes & Generals codenamed «Adams — Ground Fire», which introduces mobile AA guns to more than 6 million registered players.
Call of Duty: WWII will feature plenty of multiplayer modes to keep fans happy and also lots of new features including the new Headquarters social space where players can do a variety of things such as test skills on the firing range, earn rewards on the AA guns and participate and spectate PvP matches.
Balance changes • Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry • Increased the damage of helicopter miniguns against jeeps • Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canister shells
Plus there will be an L - Class Destroyer available for you to wreak havoc in the water with torpedoes, AA guns, mines, and cannons.
Nearby, huge automated AA guns watch constantly over the bridge that leads to the Vektan side of the city.
It's tense stuff, even more so when you realise that a few well placed infantry squads can wipe out an entire tank division or that an airstrike can be halted by a few well placed AA guns.
Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
The campaign captures Call of Duty's signature explosive feel through various adrenaline - fueled moments like chases, a tank vs tank segment, and firing AA guns.
There are limits which come in the form of AA guns placed around bases you must capture during the battle, and players can also buy and place AA turrets using credits earned in - game as well.
During battles killing players, capturing bases and practically everything else nets you money which you can then use to purchase an array of things mid-battle such as simple sensor arrays, mini-gun turrets and AA guns all the way up the hulking Mechs and tanks.
Your commander can construct the basics, including land, sea and air factories, plus low - level defensive structures like laser towers and AA guns.
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry • Increased the damage of Helicopter Miniguns against jeeps • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canister shells
Unit cards represent the game's physical troops, vehicles and support weapons such as Paratroopers, Sherman Tanks and AA guns.
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in COOP • Spotting VO now plays when spotting from MAV / EOD • End of round now has round statistics like Team tickets and Round time display • Fixed several issues regarding the kill card.
Strategic use of these is vital as a well placed AA gun can severely hamper enemy attacks to your base.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Lining up two targets in close proximity to one another, waiting for a nearby AA gun to fire to mask our shots, and then dropping them both with well placed headshots while remaining undetected, is about as «bromantic» as cooperative play can get.
It's really satisfying to walk up to a big AA gun and plant a bomb on it completely uncontested, because earlier I wiped out half the sentries from a ledge.
You might find a power generator or AA gun too create enough noise to mask your shots which adds enough diversity and challenge to gameplay if you're invested enough to become a true sniper.

Not exact matches

Haha, ya I jumped the gun on the AA hotel thing.
The Berserker can tank hits, commandos can help others see cloaked enemies and dish out good damage, medics keep everyone alive whilst they do their best to kill that Scrake that noobish level 2 Berserker aggroed before everyone was ready and the support class can replenish ammo, weld doors shut faster and deal large amounts of damage with the only gun worth buying, the AA - 12.
«Reinforce the hardware, send out the A - and AA - studios to the frontlines» slaughter, and, damn it, MORE MEN WITH CHAINSAW GUNS
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