Not exact matches
Instead, he asked her to move to Toronto, and build a 350 - person studio from scratch to produce what the industry calls «
AAA»
games, ones with the highest development and promotion
budgets.
The surprise of the year, blowing away
AAA Game of the Year contenders twice it's price with 100x the
budget.
And one of the most universally known truths in the industry is that a
game rushed will surely disappoint, as proven by a bevy of titles across the
AAA and lower -
budget markets.
MGS: GZ set precedents for
AAA game delivery (as a prologue and a digital release), mid-tier pricing, open - world stealth and big
budget gaming's reluctance to tackle «taboo» issues.
A
game with a
AAA budget ended up feeling more like an overrated low
budget title.
Considering the
game has been developed without the big
budget of an
AAA title, Stormind Games did an excellent job, considering they have opted in making a third person
game which requires way more effort than a first person one.
But it costs a lot of money to make
AAA console
games — reports pegged the
budget for The Phantom Pain at over $ 80 million — and it's increasingly difficult for publishers to break even on that kind of cost.
There has been a big
budget AAA game released almost monthly for the new hybrid console.
I don't expect
AAA level
budgets to be going into a kids
game of course, but it's still disappointing.
If in 2007, there were 60 - 90
AAA games planned out for (and this may be too generous an estimation) say the next 5 - 6 years each with an average
budget of say 30 Million dollars...... that means now, in 2014, there are 20 - 30
AAA games planned for the next 5 - 6 years, each with an average
budget of 90 Million dollars.
For every high -
budget AAA game like U4, there is an ultra-simple
game like Hearthstone or Dota2 which brings in 5x more money and which people will keep enjoying for several 100's of hours, compared to the usual 10 - 20 hours a
game like U4 provides.
Making extremely low
budget versions of XBLA or
AAA games is fine but you'd be neglecting the most important opportunity the indie developer has.
Drew me in with tons of
AAA console
gamers in the first year or two, now we get nothing but low
budget indie Vita
games for months on end.
But why has this effect seemingly snowballed, with day - one sales of big -
budget, so - called
AAA game releases skyrocketing over the past decade?
«The
budget for those
games has become higher and higher,» said Morin, a veteran of major studios like Ubisoft and Naughty Dog who left behind the
AAA world to work on smaller titles.
There has been a big
budget AAA game released almost monthly for the new hybrid console.
However, overall it is a fine looking last - gen effort, especially considering the
game budget was unlikely to be
AAA.
Whether you are an up - and - coming indie developer with a PS Mobile
game or a
AAA studio releasing something on the PlayStation Network, we can find something that will work with your
budget.
[6] Many commentators felt that EA made the change as they did not have confidence that a studio with an
AAA - scale
budget could produce a viable single - player
game based on the popular Star Wars franchise.
However, with that said, it's also a
budget price — which is great as a lot of
games tend to come out with full
AAA prices even though they are just a remaster of a previous
game.
Focusing on how studios can start «applying normal
AAA production values to small
budget games» production director Ben Gunstone (pictured) runs through 11 key points, looking at areas as diverse as QA to content packs.
Hellblade is an interesting project, with only 13 people on the development team, Ninja Theory aims to create a
AAA quality title on an indie
game budget.
Id rather have a dope variety of
AAA budgeted games which push my console than
game pass and AA subpar
games in the guise of first party populating my
games list (ala Sea of Thieves, State of decay and Crackdown took a big downgrade).
Sony is continuing their exclusive dominance and pumping out great
AAA budgeted games which wont be on a
game pass service because too much money is invested.
That said, I guarantee quite a few of those
games I mentioned have
AAA budgets behind them (Skyrim, the sports
games, Dragon Quest, Sonic, etc...)
While they lack the
budget of a
AAA title, these five
games are the pinnacle of indie development from the past year, according to us anyway.
This is a sub-par
budget title that's pretending to be an
AAA game.
Where the original State of Decay felt like a surprisingly deep
budget game that was riddled with glaring technical issues, State of Decay 2 resembles something much closer to a
AAA game.
These are smaller scale; smaller
budget games than the «
AAA» large
budget games, but nonetheless are professionally developed, produced and marketed.
They are smaller scale, smaller
budget games than the «
AAA» large
budget games, but nonetheless are professionally developed, produced and marketed.
«I've known and worked with Dlala since 2012 and have continuously been impressed with their tenacity, creativity and determination in making the best
games possible that seek to buck the trend of the big
budget AAA titles that sometimes sacrifice gameplay for visual impact.
While I personally feel that modern
AAA single player
games are too long, the reality is that is not the case for your typically 18 - 24 year old who does not have an enormous
game buying
budget and needs a lot of content if he has any hope of keeping himself distracted from studying.
I'm speculating that the
game may have had cutbacks in terms of its production
budget relative to all other
AAA games coming out on today's consoles.
Although Middleware usage was common in large
budget AAA games, many
AAA games use their own customized audio engine, rather than commercial
game audio middleware.
With the «are single - player
games dead» question, people are talking exclusively about
AAA, blockbuster -
budget gaming, the output from the EAs, Activisions, Sonys, and Nintendos of the world.
He has always been very vocal about the increasing
budgets of
AAA games and the fixed $ 60 price tag being unsustainable, and when you look at the industry today you can quite confidently say that he was right.
Instead of simply being content with Sniper Elite as a well - made
budget title, Rebellion opted to up their
game considerably with Sniper Elite 3, and the latest installment in the franchise firmly pushes the series into
AAA territory.
Abandoning is a serious overstatement (lie) indeed, but it is true that most don't make the PC their priority for big
budget AAA games.
Relatively low
budget games will be able to sink a lot of time into developing a story and thematic visual style that stand out amongst their
AAA peers.
That being said, triple
AAA game studios don't always go down this route with colossal
budgets behind them for a reason.
Kelly Wallick is the founder and President of the Indie MEGABOOTH — a showcase that brings indie
games into the heart of conferences previously dominated by
AAA budgets and an initiative that works to create support networks for small development teams.
It stands in contrast to the main expo hall of the Tokyo
Game Show which is filled with your typical big -
budget low - risk
AAA games.
However,
AAA games are far more similar to big
budget movies in their financial statistics, and guess what?
But here, sat in 2014 we must have better, even if the
game in hand isn't one of the big
AAA titles with a massive
budget behind it.
We've got dozens of major
AAA games on the horizon (pun intended)-- everything from big
budget sequels to hotly - anticipated new IPs — and new hardware in the form of the Nintendo Switch and Xbox Scorpio releasing this year as well.
So why do big -
budget AAA games tend to favor the full Linear narrative
game style?
Today there's a resurgence of the «indie»
game, as people look to get away from the
AAA big -
budget titles and get back to just having fun.
I'm not even sure what the last big
budget AAA game that I bought was.
And keep in mind that Games you sell don't just need to recoup their own
budget — they need to make money to fund the next
game, especially if you don't expect
AAA - type sales numbers after the Kickstarter.
This was notable since a
game produced by one person beat out many
AAA games which were made by teams with six and seven figure
budgets.