I was one of those people eight years ago, and now I'm very happy to come back and bring my own experience in
AAA game development.
I mean, hell, I've got a website dedicated to sharing the seedy underbelly of
AAA game development.
That would be like Sony selling PS3's with a book written by Activision called «
AAA Game Development for Dummies!»
Metal Gear Survive looks... misguided, at the best, but seems to indicate the company still has some interest in traditional
AAA game development.
The days of
AAA game development for the Vita appear to be over as Sony has decided to pivot and change the aims of the platform.
I hate the current state of
AAA game development.
We bring to the table talent and experience forged in the fires of 13 years of
AAA game development.
They will plug into Ubisoft's cross-studio collaboration approach, in which Ubisoft studios from across the globe work together on
AAA game development and live operations, with each studio providing distinct contributions based on their areas of expertise.
OUYA could change
AAA game development, too.
Topic: «The use of Agile methodologies in
AAA game development» Abstracts of the report: Agile & Scrum in a nutshell and how we use it now
AAA game development has gotten ludicrously expensive in the past few years due to the insane level of detail that gets put into them and the thousands of manhours required -LSB-...]
The 5th Cell originally started out by cutting its teeth on mobile game development in association with THQ before coming into its own and delving into
AAA game development on portable and home console platforms.
Please note that they are mainly setup with
AAA game development in mind, and could probably be adapted for different needs.
Let's face it, it's not that difficult to see how
AAA game development can cost millions of dollars.
I mean, giving each beta participant three additional keys to team up with their friends is an inspired idea and completely unexpected in the current media lockdown culture of
AAA game development.
«It's fine to be in the business of creating franchises for publishers,» said Wedgewood, in a session that offered a «counter-intuitive guide» for studios that wish to succeed in the transition to
AAA game development from existence as a smaller operation.
AAA game development has gotten ludicrously expensive in the past few years due to the insane level of detail that gets put into them and the thousands of manhours required to fully render everything.
Indie game development is considerably cheaper than
AAA game development.
I don't see the big deal in putting these games on windows 10 and besides the cost of
AAA game development will once again increase next gen and platform makers may need to start looking for more markets for their games.
So, I decided to write about the reality of
AAA games development or: how I learned to stop worrying and go indie.
The economics of a neoliberal project as vast as
AAA games development means that whether it's a workforce, an identity, or a certain silhouette, people will always be exploited.
Not exact matches
Instead, he asked her to move to Toronto, and build a 350 - person studio from scratch to produce what the industry calls «
AAA»
games, ones with the highest
development and promotion budgets.
Though they may not get the same level of attention as big «
AAA» releases, the world of independent
game development has lead to some enormous successes with the likes of Rocket League and other titles, with the indie farming sensation Stardew Valley having crossed a major sales milestone at one million copies sold since launch.
While not sequential in their
development (Q - Games released Eden between the two), the expert shift from focused tower defense to dual - stick shooter with a heavy reliance on liquid physics is pulled off more masterfully then many
AAA developers handle the same
game year over year.
The December issue of
Game Informer reveals that
development's underway for South Park: The
Game, an all - new
AAA RPG console title set to hit PS3...
«THQ Nordic is convinced that the
development studios of Deep Silver as part of THQ Nordic will successfully deliver at least four ongoing
AAA game projects including Metro Exodus as well as the next Volition Studio
AAA release and the next Dambuster Studio
AAA release, together with a number of other
game development and publishing titles.»
You don't have to go the whole hog and produce a
AAA eLearning or serious
games title to create compelling learning, but with so much demand on learners time during working hours, and so many great examples of what draws our learners attention during leisure time, why wouldn't you try to leverage some of the techniques used to make your learning and
development more effective and more engaging.
* Microsoft and Sony regularly pay top dollar for most
AAA 3rd party
games, including paying for part or all of
development * Microsoft and Sony pay for marketing on top of everything else * Microsoft and Sony send employees to work on 3rd party
games * Microsoft and Sony regularly ensure majority 3rd party
games turn a profit for the publisher / developer * Microsoft and Sony give part of their online network subscription revenue to major 3rd parties.
The
game is in
development by Prideful Sloth, a team that consists of three veteran
AAA developers: Cheryl Vance, Joel Styles, and John Northwood.
A
game like destiny was rumored to cost more than $ 400mil, now imagine what
AAA next gen
game development will costs.
PS4 is the reborn of PS2 and its ease to get engines going for porting and cost effective
development times gave us many jewels which are tomorrows
AAA games, so no worries, there will be enough great
games to choose from.
«Io - Interactive is developing a new,
AAA Hitman
game that will be coming to PC and next - gen consoles and Square Enix Montreal is fully focused on mobile
development of
games some of which are related to the Hitman franchise.
Stop looking for what X may do in future when in few years X will become last Gen.. It's cute you guys think the company that has sold 80 million and still has major blockbuster IP's in
development is looking at X and worrying Almost every single major
AAA 3rd party
game sells better on ps4.
Electronic Arts announced today an agreement to acquire Respawn Entertainment, a leading independent
game development studio and creators of
AAA shooter and action
games including the critically - acclaimed Titanfall franchise.
The studio has developed 17 video
games so far for both consoles and PC (Pixar ™'s Ratatouille, critically acclaimed Guinness World Record winner FUEL, Monopoly Plus) and recently brought support to
AAA development (Quantum Break, ReCore).
My friend Simon Darveau and I quit our jobs at
AAA gaming studios in favor of a smaller, more experimental and creative independent
game development.
The session will be entitled «The
AAA Indie Proposition» and will see the studio's co-founder and chief creative ninja Tameem Antoniades discussing unreleased
games from throughout Ninja Theory's 14 - year history, including the unrealised sequel to Kung Fu Chaos and various pitches that never made it into
development.
Mainstream (or
AAA)
game development has reached a point of skyrocketed
development costs where failure — or even moderate success — can not be allowed.
Compared to work in the «core» or «
AAA»
game space, there are specific
development conditions and mandates to consider when entering this region of the industry — and it's a decidedly smokin» hot area of growth right now.
Basically when you get to
AAA titles and their 400 + person
development teams, people just aren't impressed by most of their
games nowadays.
That he continues to try and claim he knows anything about the
development of current
AAA class
games is a joke.
As independent
game developers, Kyle and I want to be more open and transparent about
development than we could be in our
AAA past lives.
If you've been in
game development at all then you should know how things are with just about every
game in
AAA.
I've been in and around the
game industry for around 20 years, so I feel that I have the knowledge, experience, and history to be able to comment on such matters since I know the kinds of things that go into
game development, both on an Indie level and a
AAA level.
What most people don't understand here is that
game development, in general, comes with an enormous amount of unforeseen circumstances that could happen especially when dealing with
AAA publishing.
Hellblade is an interesting project, with only 13 people on the
development team, Ninja Theory aims to create a
AAA quality title on an indie
game budget.
Indie
game development is a much more intimate affair, then the
development of
AAA titles.
While they lack the budget of a
AAA title, these five
games are the pinnacle of indie
development from the past year, according to us anyway.
Game development in the
AAA space really isn't sustainable right now, and nobody have been able to crack the code yet.
Bethesda writes: «Bethesda
Game Studios is looking for a great Game Performance Manager based in Montreal, to join the team that is pushing the bleeding - edge AAA freemium game development.&ra
Game Studios is looking for a great
Game Performance Manager based in Montreal, to join the team that is pushing the bleeding - edge AAA freemium game development.&ra
Game Performance Manager based in Montreal, to join the team that is pushing the bleeding - edge
AAA freemium
game development.&ra
game development.»