Anyone reading gaming news lately has no doubt encountered droves of articles concerning lootboxes, which seem to be
the AAA game industry's new favorite way to monetize games.
Bare in mind, that doesn't mean there weren't flops and flourishes, just that there were no exciting extremes... Which means that E3 is representing
the AAA game industry fairly well.
I just can't be bothered with
the AAA game industry anymore.
After working in
the AAA game industry on titles like «Ratchet & Clank: Size Matters», he went indie 5 years ago in order to create Retro / Grade, which was well received but not financially successful.
Aaron San Filippo brings 7 years of
AAA game industry experience to Flippfly, having worked as a programmer and designer on titles such as Marvel: Ultimate Alliance, X-Men Origins: Wolverine, Singularity, and Modern Warfare 3.
@Lil - ManWGT: He's not going to be Sol this time, especially considering
the AAA game industry's insane demand of him.
Joel comes from
the AAA game industry where he worked on a number of big titles including Call of Duty and Wolfenstein.
Anyone reading gaming news lately has no doubt encountered droves of articles concerning lootboxes, which seem to be
the AAA game industry's new favorite way to monetize games.
The AAA games industry overall doesn't really tackle cultures that aren't American or Euro - centric, and while a Black Panther game wouldn't fix all those problems, it would at least shake things up.
Amy Hennig, another veteran developer who worked on games such as Legacy of Kain: Soul Reaver and the Uncharted series also lambasted the working conditions in
the AAA games industry:
Led by group of
AAA games industry veterans, Versus Evil's services include the full suite of publishing support including brand marketing, community, social, PR, creative, production, QA, legal, distribution and other general business support.
In fact, we dare say this is probably Denmark's biggest games conference to date, with over 20 speakers, both from
the AAA games industry and indies, and an expo with 25 games showcasing some of the most creative uses of alternative control methods, new gameplay mechanics and just simply fun games.
«We will continue to license Havok's technology to the broad
AAA games industry,» Microsoft said in a statement to IGN.
In the hope of one day escaping the confines of
the AAA games industry, in 2004 she co-founded Australia's indie games festival Freeplay, and now she is free.
Not exact matches
Instead, he asked her to move to Toronto, and build a 350 - person studio from scratch to produce what the
industry calls «
AAA»
games, ones with the highest development and promotion budgets.
And as the recent, technically troubled launch of publisher / developer Blizzard's record - selling Diablo III for PC suggests, it isn't clear that the
industry has the database and server muscle to handle multiple
AAA games (such as Call of Duty) being sold digitally for the much larger console market.
Lootboxes have become a commonplace method of distributing content in -
game and is the
AAA industry's newest method of turning
games into services instead of products you buy just once.
LOL, «infrastructure costs»... another thing the
industry MANUFACTURED by disallowing people to run their own servers for most
AAA games.
And one of the most universally known truths in the
industry is that a
game rushed will surely disappoint, as proven by a bevy of titles across the
AAA and lower - budget markets.
And while it's easy to point at the breakaway success of battle royale
games and your typical streamer - bait titles, there are plenty of examples in the
industry for high - quality,
AAA story - focused titles which still achieved success, meaning Red Dead Redemption 2 focusing on story and solo play is still fitting the «trends».
2) XB fanatics trolling every site and forum trying to prove this
game is «not
AAA» 3) Even one of the Reviewing sites start to back peddle and try and find excuses for their strange reviews 4) This
game is even mentioned by a non
game publisher as a «watershed» for the
games industry because of the graphics and playability Even a blind man with a stick can feel that something is going wrong here with the «reviewers».
«The
game is quite different from anything out there, and it tries to really capture the subtlety, tension, and drama of espionage, as opposed to the
industry's usual blow - stuff - up take on spy
games,» he says and thinks «it's an incredible time for indie
games, with «
AAA indie
games» like Braid, Castle Crashers, World of Goo, and many others lighting the way towards complete creative control and artistic independence for small, innovative, and highly polished
games.»
but with the state the
industry is in... the ones doing the creative, risky and downright innovative stuff is coming from the indies... Studio's live and die by the
games they make, so supporting the indies now will one day turn into an
AAA caliber studio.
Guo feels the biggest impact on the
games industry as a whole will come from the rise of indie studios, with the possible decline of
AAA studios.
Tiny Brains is a new indie
game developed as the first title from Spearhead Games which is made up of
industry veterans from major
AAA projects such...
This week's news items include: Civilization MMO being developed in Asia, Yoshida: PlayStation Vita sales are below expectations, DICE giving away Battlefield 1942 for free on Origin, Redding: «lower - case
aaa»
games where the
industry should be heading and Microsoft and 343
Industries taking hard stance on sexism.
Compared to work in the «core» or «
AAA»
game space, there are specific development conditions and mandates to consider when entering this region of the
industry — and it's a decidedly smokin» hot area of growth right now.
Tiny Brains is a new indie
game developed as the first title from Spearhead Games which is made up of
industry veterans from major
AAA projects such as the Assassin's Creed franchise and Dead Space.
Another 3 years later, my bachelors in
games programming was complete and right as I was leaving for England to head into the
AAA industry, I met with Simon S. Andersen, the guy who designed Owlboy.
To make sure Cedaria: Blackout becomes a memorable
game, we have teamed up with veteran
industry developers with previous experience from several
AAA video
games like Assassin's Creed I, Assassin's Creed II, Far Cry 2, Age of Conan: Hyborian Adventures and The Secret World.
Casual to
AAA — For composers, sound designers and others more experienced in the
game industry
So, how did an amateur
game released on Game Boy get showcased in the same event as the latest AAA games in the indus
game released on
Game Boy get showcased in the same event as the latest AAA games in the indus
Game Boy get showcased in the same event as the latest
AAA games in the
industry?
That's not to say that
AAA VR
games are completely pointless and won't have an effect on the
industry.
He's currently not allowed to work for a large range of
AAA games studios because the union that represents him and most professional voice actors in the
games industry, SAG - AFTRA, has called for a strike.
Strong words indeed, but then again a solution isn't exactly easy to find as long as the gaming
industry still wants to push
AAA games at this rate.
Envisioned and executed by
industry veterans behind such
AAA games as F.E.A.R., Halo 4, and Metal Gear Solid 4, and designed specifically for iOS, République looks to bring console - quality gameplay and graphics to the iPhone, iPad and iPod touch.
The results have been richer visuals and deeper
AAA games with great content, causing a great deal of consolidation in the
industry.
I've been in and around the
game industry for around 20 years, so I feel that I have the knowledge, experience, and history to be able to comment on such matters since I know the kinds of things that go into
game development, both on an Indie level and a
AAA level.
At least 5 years of professional experience in the
games industry with at least one
AAA shipped title (excluding academic projects)
He has composed award - winning scores and managed extensive
AAA audio pipelines for an array of leading clients like Microsoft
Game Studios, SEGA, 343
Industries, Ubisoft, LucasArts, 2K Games, Sony Computer Entertainment, EA, Hewlitt - Packard, Harmonix, etc..
At least 6 years of professional experience in the
games industry with at least three
AAA shipped titles.
After spending over 7 years in the «
AAA»
game industry working on titles such as Singularity and Call of Duty: Modern Warfare 3, Aaron decided it was time to move onto something smaller and more creative.
Our Sister company website is live: GamecoStudios is a
AAA Art outsourcing studio providing digital Art for the entertainment and video
game industry.
He has always been very vocal about the increasing budgets of
AAA games and the fixed $ 60 price tag being unsustainable, and when you look at the
industry today you can quite confidently say that he was right.
As big publishers crowbar more and more excessive monetisation systems into their
AAA titles, the
games industry is going to need more talented and well - adjusted developers like Alvarado to keep the dream alive.
you people are the one who ruins this
industry by buying only those bad
AAA games.
It'll also be great to bring these
games overseas so that Western
gamers can experience what Chinese developers are working on and whilst the majority of
games are not
AAA quality it is a start for China's console
games industry.
They've managed to prove to the rest of the
industry that
AAA games done episodically can work, and can work incredibly well.
These veteran developers will be joined by the best rhythm
game devs in the
industry, folks who've shipped dozens of
AAA titles.
Puppeteer is one of those
games that needs more attention from the gaming
industry, there needs to be more TV spots, ads etc. to show of the unique look, sound and controls of the
game so that more people would get interested in checking this
game out as I am afraid that it might get lost in the constant intense shuffle of
AAA games releasing this month.