We're calling Hellblade an «Independent AAA» game, by which we mean that it will be developed and published independently but with all the quality and production values of
any AAA game on the market.
And then later on the most accessible
AAA game on the market.
Not exact matches
According to Sam Cooper, senior director for Call of Duty in Activision's
marketing department, in today's video
game business, any successful «
AAA» franchise is as focused
on post-launch engagement with fans as with the actual launch of the
game.
On the flipside, if they actually come out with a Western Far Cry this September (following a really rushed marketing campaign), a double - down on AAA Westerns so close to one another might kick the genre a few notches higher on the popularity scale, leading to more Western game
On the flipside, if they actually come out with a Western Far Cry this September (following a really rushed
marketing campaign), a double - down
on AAA Westerns so close to one another might kick the genre a few notches higher on the popularity scale, leading to more Western game
on AAA Westerns so close to one another might kick the genre a few notches higher
on the popularity scale, leading to more Western game
on the popularity scale, leading to more Western
games.
I don't see the big deal in putting these
games on windows 10 and besides the cost of
AAA game development will once again increase next gen and platform makers may need to start looking for more
markets for their
games.
* Microsoft and Sony regularly pay top dollar for most
AAA 3rd party
games, including paying for part or all of development * Microsoft and Sony pay for
marketing on top of everything else * Microsoft and Sony send employees to work
on 3rd party
games * Microsoft and Sony regularly ensure majority 3rd party
games turn a profit for the publisher / developer * Microsoft and Sony give part of their online network subscription revenue to major 3rd parties.
There's also the unrealistic pre-determined release dates that publishers give developers, so we end up with broken so called
AAA games being released to the
market and fixed later
on.
In fact, if I'm completely honest we may just have a
game that makes third person combat feel even more fluid than the any of the big
AAA titles
on the
market, which is certainly something to pay attention to given that we're only now in the beta stages.
Brent: It's easy to overlook the little guys when it comes to video
games; everyone knows
AAA games will always benefit from publishers who spend money
on mass
marketing to get the word out about their latest and greatest titles.
One thing I'll never quite understand is how
AAA games made in the 90's / early to mid 2000's were shipped complete and maybe later expanded
on with an expansion or two and yet still made money despite the
market being a lot smaller than it is today.
Founded in 2015, Zebrainy team decided to make accent
on scientific approach and premium
AAA content for
game production thus disrupting the
market of oversimplified mostly low - quality
games for kids below 5.
However, things went wrong pretty early
on as the new console failed to grab a decent
market share, due to which plenty of notable developers / publishers stopped releasing their
AAA games on the platform.
Sony's Shuhei Yoshida has suggested that the Playstation Vita's success will depend as much
on smaller titles and indie
games as it will
on blockbuster
AAA titles, noting that the portable console was designed with one eye
on thetraditional
market, but that its conception came about as a result of taking note of the burgeoning smartphone and tablet
markets.
For a
game that was made by just eight people, I must say that visually Past Cure is impressive, although it's not something
on the same level as several
AAA titles
on market.
The awards appear to be set up to help
market successful
AAA games, rather than to highlight excellence per se,» Pickford said in an opinion piece published
on Spong.
Sweeney has many years of experience developing the popular Unreal Engine, giving him a unique perspective
on the intersection between
AAA and indie
games, as well as mobile and PC
markets.