Sentences with phrase «aaa game production»

According to French site; Gameblog, the publication best known for the Metal Gear and the Silent Hill series has decided to halt production for all major AAA game production with the exception of...
In 2012, James Barnard from the Springloaded studio left the glittering world of AAA game production behind for a life of creative freedom and indie developer dreams.

Not exact matches

As most of you already know, Hellblade: Senua's Sacrifice has been described by Ninja Theory as an «AAA independent game,» created with a small team, but using AAA - level production values and assets.
Take - Two has expressed a desire to ramp up AAA production, and while this mostly falls on 2K, they might want Rockstar to put out more games as well.
Recently, evidence has come to light that indicates long - time game publisher Konami is bowing out of the AAA production business.
However, having recently played Guerilla Cambridge's «Killzone Mercenary» it's more than obvious the PlayStation Vita has the visual power and fidelity to attempt to match the production goals of the best AAA console games available.
The concept is to bring to market a game with the same production values as a traditional AAA game, but without the use of a publisher.
You'll also see a lot more information about «Independent AAA», and in the spirit of openness, we've posted a lot of documentation on a couple of Ninja Theory games that were planned, but never made it into production.
We're calling Hellblade an «Independent AAA» game, by which we mean that it will be developed and published independently but with all the quality and production values of any AAA game on the market.
3) Have High Production Values: Chris Turner was previously an art director for AAA games, and he's the force behind why our games look so great.
Studio Wildcard was co-founded in 2014 by Jesse Rapczak, former Technical Art Director at Microsoft Game Studios, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers.
The story involving a retired Drake, lost long relatives and pirate treasure is likely to contain all the elements fans love about the games; insanely thrilling set - pieces, beautiful visuals and true AAA production values.
Focusing on how studios can start «applying normal AAA production values to small budget games» production director Ben Gunstone (pictured) runs through 11 key points, looking at areas as diverse as QA to content packs.
@Obscure I can't accept that AAA 1st party games will be up there because there is no possible way that that can be a viable way to support the production or see a return on investment for such games.
Hellblade: Senua's Sacrifice is a game that intrigued me from the very offset when developers at Ninja Theory stated they wanted to create an «independent AAA» game that still had the AAA production values that you would expect to see in the high end blockbusters while being developed and published completely independently.
Led by group of AAA games industry veterans, Versus Evil's services include the full suite of publishing support including brand marketing, community, social, PR, creative, production, QA, legal, distribution and other general business support.
Armature makes games we're proud of and passionate about; everything from Co-op Sandbox Survival games to 3rd Person Action Adventures to MOBAs to Arcade Shooters, VR Puzzlers and more — our versatility allows us to cover ground in every type of genre and production, from the smallest projects to the largest AAA games.
GGJ games are never AAA productions.
From Indie mobile titles to AAA console productions, our team has more than 5 years of experience providing content for games.
I'm speculating that the game may have had cutbacks in terms of its production budget relative to all other AAA games coming out on today's consoles.
When we first conceived Hellblade back in 2014 our aim was to create a game that could spearhead a resurgence in mid-sized games; the lost games of years gone by that were creatively rich, featured the highest AAA production values and were more focused in scope than many of the big hitting blockbusters of today.
While a majority of the graphics are indeed nice, the small details can look low - production for such a AAA game that EA claims Medal of Honor to be.
Founded in 2015, Zebrainy team decided to make accent on scientific approach and premium AAA content for game production thus disrupting the market of oversimplified mostly low - quality games for kids below 5.
While it may not have the same production values of big AAA games, this is definitely a title people need to check out, especially if they are fans of RPGs.
Singapore — 14 March, 2018 — Virtuos, a leading video game content production company specializing in game development and AAA «Triple A» 3D art production for console and mobile titles, has announced the successful completion of a USD 15 million funding round, plus the set - up of a new headquarters and R&D center in Singapore.
Where the AAA studios often bring high production values, tried - and - proven ideas, and extensive polish to their games, indie outfits tend to be more risky, innovative, and unorthodox with their titles.
With 1,500 full - time professionals, Virtuos specializes in game development and AAA 3D art production for consoles and mobile titles, enabling its clients to generate additional revenue and achieve greater operational efficiency.
With over 1,200 full - time professionals, Virtuos specializes in game development and AAA 3D art production for consoles and mobile titles, enabling its customers to generate additional revenue and achieve operational efficiency.
Compared to a AAA release, or even another indie game, Dream Daddy doesn't have a lot of production values, but the trade off is for quality over quantity.
Despite the team's size, Phantom 8 has been very ambitious from the beginning, with the team aiming to create a game with near - AAA production values.
Specializing in creating unique sonic experiences, their focus is on recording and manipulating sound to suit any game, providing a high level polish due to their AAA experience in audio production and implementation.
These big AAA productions require the full time and attention of the assembled development team, so the availability of a demo of any kind for games this generation is going to be an increasingly rare proposition, methinks...
As experienced senior - level game industry vets with over 25 AAA games shipped between us, we know how important it is to create a master production schedule and stick to it.
It's now hiring developers to work on the studio's first game, with the expectation that the team will grow to «full AAA production capability» throughout 2016, the company said in a statement.
Ms. Kelley's extensive career in game development has included design and production of touchscreen vibrator controllers, AAA next - gen console games, interactive smart toys, mobile and handheld games, research games, installation games, and web communities for girls.
The idea for AAA track on Devcom curated by GIC came from Poland being a bastion for production of premium games including several AAA studios... but finally we have decided to mix Poles with international panelists for best quality of the talks and the debate.
Working closely with the Star Trek filmmaking team throughout development, the game is sure to deliver AAA production values, a wide variety of gameplay and all the action you would expect from the hit franchise.
With production value equal to any first party AAA game, Shadow of the Colossus is a technical masterpiece.
Take - Two has expressed a desire to ramp up AAA production, and while this mostly falls on 2K, they might want Rockstar to put out more games as well.
It was this insane amount of AAA, award winning games that led the PS2 to have one of the longest lifespans of a console ever... It wasn't until January 2013, 13 years after launch, that Sony discontinued production of the PS2.
The two have had recent success with their productions including an official remix of «The Wall» by K Theory and their original track «Make Your Head Pop» for Microsoft's AAA title game «Sunset Overdrive.»
Including exclusive insight into the production process, never - before - seen prototypes of the game, and insight into the studio's decision making process, «The Making of Horizon Zero Dawn» is a look into what it takes to make a successful AAA game in today's unforgiving market.
Take - Two has expressed a desire to ramp up AAA production, and while this mostly falls on 2K, they might want Rockstar to put out more games as well.
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