Former
AAA game programmer turned indiethusiastic business duck.
Not exact matches
The hype for Halo 4 is starting to build up, and to help it along 343 Studios and Microsoft have unvieled the first ever in -
game screenshots of Halo 4 in action, along with a rather bold tweet from Corrinne Yu, the principal engine
programmer of Halo 4, claiming that,» «It's the best looking
game on Xbox and any other consoles we ever made and we're all from
AAA studios.So proud of team.»
Also of interest is the System
Programmer position, another
game - neutral one, which lists in its description the «adaptation to Xbox One and PS4 [on a]
AAA scale» for a «live and online
game».
In this edition I talk with Kirk Hamilton, features editor at Kotaku, and Brett Douville, Lead
Programmer at Bethesda
Game Studios.We discuss the impact of indie
games on
AAA developers, «Anita and the cesspool,» and why now is the best of all possible times to be a
gamer... among many other topics.
I would really love to have a mentor who is a senior
game AI
programmer working in a
AAA company, having an interest in action - adventure and open world
games, and specialized on architecture and character behaviors.
Far from the multimillion dollar turnover of so - called «
AAA» developers, most amateur writers and
programmers are flat broke — mostly because many of their
games simply aren't very good.
We hired a
programmer with over 20 years experience working on
AAA games to develop the engine.
Even though his dayjob as a lead gameplay
programmer is to make
AAA games shine, he never lost his passion for making indie
games and expressing his creativity through such projects in his free time.
Aaron San Filippo brings 7 years of
AAA game industry experience to Flippfly, having worked as a
programmer and designer on titles such as Marvel: Ultimate Alliance, X-Men Origins: Wolverine, Singularity, and Modern Warfare 3.
It was founded by Filip Dušek, veteran
programmer, with experience creating
AAA games (Top Spin 4, Mafia 2 and Mafia 3).
Even some layoffs can't stop High Moon Studios from making
games it seems, as the LinkedIn page for Martin Ecker, Principal
Programmer at High Moon, listed that he was «currently working on an unannounced next - gen, multi-platform
AAA title.»
-- You are the best
programmer you know — You have a couple of years experience of working on
AAA console
games — You believe that the pursuit of sixty frames - per - second is man's greatest endeavour — You love
games