yes
AAA games cost more than ever to make but that doesn't they should be made as a gamer I would expect you'd want them, the features and ideas of AAA games always eventually find their way into smaller games and studios and thats where they flourish and evolve.
For argument's sake, most gamers expect new
AAA games cost $ 60.
But
AAA game costs have inflated to 3x the cost to make easily.
Not exact matches
A single
AAA game could take as long as 18 months to develop,
cost millions.
It's better than any triple
AAA title like any of the COD
games and was created at a fraction of the
cost.
A port of a free to play
game that is over 3 years old currently
costs more than Horizon: Zero Dawn, Wolfenstein: The New Colossus, Batman: Arkham Knight and many other critically adored
AAA titles released in the last couple of years.
LOL, «infrastructure
costs»... another thing the industry MANUFACTURED by disallowing people to run their own servers for most
AAA games.
But it
costs a lot of money to make
AAA console
games — reports pegged the budget for The Phantom Pain at over $ 80 million — and it's increasingly difficult for publishers to break even on that kind of
cost.
I don't see the big deal in putting these
games on windows 10 and besides the
cost of
AAA game development will once again increase next gen and platform makers may need to start looking for more markets for their
games.
A
game like destiny was rumored to
cost more than $ 400mil, now imagine what
AAA next gen
game development will
costs.
PS4 is the reborn of PS2 and its ease to get engines going for porting and
cost effective development times gave us many jewels which are tomorrows
AAA games, so no worries, there will be enough great
games to choose from.
So buying more
games at full prices without DLC may make IT go away someday or every
AAA game will still have DLC instead of higher prices based at the developer
cost.
In the case of Star Citizen,
gamers specifically asked for an
AAA PC exclusive that
cost $ 100 million so they literally are footing the bill for it from top to bottom.
They said themselves the engine
cost a lot to make and that is partly why thy were moving away from
AAA expense
games on Vita.
I mean, sure you can look at the price of the
games that given with the membership for a few months and say that it justifies the annual
cost of the membership, however, the fact of the matter is, most members have already previously purchased the
games or would not purchase 90 % of those that are now being offered; especially since the majority of all
games ar Indie Titles (which are more «hip» to own than actually fun to play), and the
AAA titles are few and far between, and those that are offered, are typically 3 - 5 years old.
The
cost of
AAA Nintendo
games have severely limited my collection.
Mainstream (or
AAA)
game development has reached a point of skyrocketed development
costs where failure — or even moderate success — can not be allowed.
AAA likes to argue that
games cost more to create now, so they have to charge more somehow, but I don't buy this at all - not as the only option.
I'm all for your theory & hope it grasps other independent parties so we «
gamers» can enjoy future
AAA titles at half the
cost.
Asking for «free»
AAA games with a paid subscriptiin that
costs $ 4.15 per month is a little much.
AAA games like Assassin's Creed, Call of Duty, Fallout, etc... They usually
cost a company around $ 120 million dollars to develop.
Despite not
costing you a penny to download, there's little to nothing you can't achieve just from playing the
game — something a lot of
AAA publishers would do well to look at!
Let's face it, it's not that difficult to see how
AAA game development can
cost millions of dollars.
Since indie
game development tends to
cost less,
AAA devs should take notes and do the same thing.
Because the
cost associated with developing an indie
game differ greatly from those of
AAA studios.
The winning combination is to continue lowering the
cost to entry, publishing
AAA games from Western / Japanese publishers in China, Introducing locally developed Chinese
games that are free to play or low
cost and finally to continue innovating in the digital space with a meaningful PS Plus subscription that offers you similar functionality to that of Android «TV Gaming» devices.
But with continued promotion from Sony and Microsoft, lower
cost to entry, more
AAA games from Western + Japanese publishers, the introduction of more local Chinese
games that take advantage of both paid and F2P models, as well as positioning the devices as home media entertainment systems for the family, Sony and Microsoft can see their
games business in China grow gradually to end the generation in a good position.
The Android console manufacturer has partnered with many
AAA / AA and Indie developers in order to bring
games like Saints Row 4, Dynasty Warriors and Hawken to their console in an attempt to attract Chinese
gamers who want great
game experiences at a low
cost to entry.
With the
cost of
AAA -
game making rising ever higher, some studios have turned to crowdfunding and Kickstarter to get their projects off the ground.
The rest will be forced to develop smaller titles, and could risk being left behind when they try to create
AAA games once middleware
costs have dropped.
The
cost of producing a
AAA game has gone up exponentially, while the $ 60 price tag for a box
game hasn't changed.
The company plans to outmanoeuvre Sony and Microsoft by bringing Chinese & foreign
AAA games to their console faster and at cheaper
costs than PS4 & XB1.
Video
games are getting increasingly more expensive which is why indie titles are becoming more and more appealing and predominant; often times an indie will offer a new and interesting mechanic or feature at a
cost well below that of
AAA.
You either have Map - Packs
costing money, or non-intrusive microtransactions Joe, you can't have both free DLC and no microtransactions for
AAA games, it simply won't be viable.
Mr. Willen's specifically addressing
AAA console
games, but would publishers like Ubisoft, Activision and Electronic Arts REALLY reduce the price of their
games if they
cost less to produce?