Not exact matches
these are the same people who mock Nintendo for being «kiddy» and when Nintendo make a mature
game they turn a blind eye to it and insult them for making the exact
sort of
AAA, mature, 3rd party
game we've all been asking for.
«We can't put together a
AAA $ 10 million - plus
game because we just don't have that
sort of cash as an independent developer.
If you're expecting some
sort of
AAA polish on this indie
game, you'll find yourself disappointed.
Atari once tried to reboot one of its older franchises, Asteroids, as a
AAA - ish
game of
sorts, which deviated too far from the
game's roots.
«Great
games, whether they're
AAA blockbusters that reached millions of people or fan - made efforts that touched only one person, deserve this
sort of recognition.»
Is it simply easier in the current state of
AAA game design to implement these
sorts of multiplayer than more classical co-op that focuses on the core gameplay?
The company says it's the first time this
sort of work has been done in a high - budget
AAA title (which is disputable), but more importantly, it says the methods it's developing will help improve future
games: providing tougher, more realistic enemies for human players and giving developers new ways to debug their software.