Remedy Entertainment is moving away from the traditional
AAA single player experience, though they've vowed to retain their trademark focus on storytelling.
The reality is the traditional
AAA single player experience is just really expensive to make.
Not exact matches
As much as the PC can lay claim to some of the biggest
AAA blockbusters and sprawling
single -
player experiences available, it can often be nice to just take a step back from all that epic palaver and get stuck into a quick session of multiplayer goodness with your mates.
If you're a survival horror fan, you may have noticed that there aren't as many
single -
player horror games coming that offer
AAA - quality
experiences anymore.
Games like Horizon: Zero Dawn and God of War have painted Sony as somewhat of a golden - child for offering
AAA single -
player experiences to its
players, a move that has only strengthened its position and reputation.
Sony has gained a lot of praise over the last couple of years for delivering
AAA single -
player experiences despite market - leaders consistently predicting their downfall.
«As a
AAA poker
experience based on Texas Hold «Em, Prominence Poker puts
players in control with a great combination of
single -
player experiences like character customization and RPG elements along with multiplayer options such as live events and tournaments for competitive play.»
Linear,
single -
player driven
experiences used to be the gold standard in the
AAA market.
Respawn's first game doesn't feature an offline
single -
player campaign, Kinect features, or any other
AAA trappings as Respawn focused solely on creating an incomparable multiplayer
experience.
There are two scenarios that we could potentially see: a rise in profits for Bethesda from
players seeking narrative
single -
player experiences, or Bethesda suffering from narrow profit margins from high - budget
AAA titles.
The press is well - equipped to handle
experience - focused games: i.e. your typical
AAA single -
player game these days.
The team cited that the importance of delivering a «
AAA»
experience, even at the detriment of
single player, was of the utmost importance.