Sentences with phrase «aaa studios»

Robot Circus is a game development studio that was formed in 2012, is based in Melbourne, Australia, that develops console games at AAA studios.
Freemium apps shift the pressure to execute well from AAA studios to indie developers.
Back then there weren't big creators on the platform, only lots of small ones, who today are bigger than classic AAA studios.
As well, indie developers were also not given access to frameworks and tools that AAA studios had access to, limiting room for innovation.
Their continuing mission: to explore strange new designs, to seek out new mechanics and new worlds, and to boldy go where AAA studios can't.
Citing the drive to compete with other AAA studios, Ubisoft is currently embarking on a massive restructuring of their studios.
That's not to say that great things can't come out of AAA studios but those companies first and foremost are structured to make money.
Out of these A * students, few have ever made a game or have a concrete understanding of the game design fundamentals that AAA studios are typically looking for.
Why should AAA studios be the only ones to benefit from them?
The idea for AAA track on Devcom curated by GIC came from Poland being a bastion for production of premium games including several AAA studios... but finally we have decided to mix Poles with international panelists for best quality of the talks and the debate.
AAA studios are slowly introducing more female leads in their games as evidenced in E3 2016.
With millions of dollars on the line and investors demanding a good return on their investment, it's not surprising most AAA studios churn out the same male - led military shooters year after year.
Unlike AAA studios indie devs aren't beholden to anyone, but themselves.
A popular and vibrant city, Newcastle is the northern hub of video games development in the UK, with other AAA studios such as Ubisoft Reflections and Sumo, a wide range of indie developers, and local Universities such as Teesside, Newcastle and Northumbria hosting a variety of top flight games courses.
This awards ceremony targets the bigger AAA studios in the industry — if we were talking about movies, then the GDCA would be the Oscars.
This is true for both small indie studios, and large AAA studios.
In fact, it's all too common these days for «superior» AAA studios to drop content that falls harder than a tungsten rod from low orbit.
The idea that Stardew Valley will be implementing what seems like an obvious feature before the big AAA studios is a huge deal.
A veteran of such AAA studios as Electronic Arts, Gale's first indie game employs temporal mechanics to create time loops.
Billing itself as a full first - person shooter experience, published by Sony itself and developed by Impulse Gear (a company founded by members of various AAA studios with the express purpose of developing VR experiences), this game looks set to be a huge deal and just so happens to be a PlayStation VR exclusive, to boot.
Where the AAA studios often bring high production values, tried - and - proven ideas, and extensive polish to their games, indie outfits tend to be more risky, innovative, and unorthodox with their titles.
So titles from one of these large AAA studios usually have a higher price point.
Because the cost associated with developing an indie game differ greatly from those of AAA studios.
Which is something that many gamers feel that AAA studios need more of.
Indie development could very well be the answer that AAA studios need.
Fact is most independent game developers don't have near the overhead that a huge AAA studios does.
AAA studios need to adapt to an ever - changing landscape.
AAA studios have become so risk averse it's not even funny anymore.
Many of these games price point is noticeably lower that titles that you will find from large AAA studios.
Many AAA studios release their games on multiple platforms.
The sad truth is that other than AAA studios most indie developers work for free and are only in this industry because they want you to have a wide variety of titles to chose from.
As much as I've been known to harp about the practice of AAA studios in the past.
Imagine gamers scrolling through their Steam feeds, passing up handfuls of established titles from established studios — both AAA studios as well as your indie dev competition.
The holidays are dominated by AAA studios with their gigantic marketing budgets.
When you look at most AAA studios, they're so large with so many projects under development.
A creative type that has developed new innovative services for big AAA studios (thinking of what Nintendo is doing with Labo).
Large AAA studios tend to have...
Sixteen studios pooled their resources to compete for attention against the massive AAA studios at PAX East 2012.
It's also become a cornerstone to many AAA studios» business models.
His talk will introduce a «can - do» methodology that small independent developers and AAA studios alike can easily apply to take their game to new levels.
Guo feels the biggest impact on the games industry as a whole will come from the rise of indie studios, with the possible decline of AAA studios.
Curious that you mention that here, because it was from reading an interview with someone from Vigil Games, developers of Darksiders before THQ Nordic bought the rights, that I realized how little AAA studios optimize, and how much they rely on pure power to do what they want.
For the first time in the industry's history, high - end tools are being offered to both AAA studios and independent teams alike.
Using our other AAA studios also permitted us to create a huge game by outsourcing parts of the game to them.»
John thinks this is because they are, wisely, focusing on just making their games scary and not big worlds, or action, or graphics, or anything else a AAA studio has to consider if they want a bigger audience.
Building on the unique skill of the AAA studio to continuously surprise, endear, and engage players, Agents of Mayhem represents the culmination of over a decade of open world experience and creativity.»
This ambitious action - adventure blurred the line between indie - developed titles and those with the backing of an AAA studio.
There was a time when almost every AAA studio was packing some serious heat.
Take just about any industry - related internship that you can; don't be disappointed if it's not with a AAA studio (see my next point), since internships are a great way to build up your resume for wherever you want to go next.
Whether you are an up - and - coming indie developer with a PS Mobile game or a AAA studio releasing something on the PlayStation Network, we can find something that will work with your budget.
a b c d e f g h i j k l m n o p q r s t u v w x y z