I found the beta to be repetitive with limited exploration and stupid
AI bullet sponges.
Most enemies — whether organic or mechanical —
are bullet sponges and usually arrive in large groups with multiple variations of ranged and melee fighters.
- Some animals
are bullet sponges.
The enemies that you fight, especially buildings and turrets,
are all bullet sponges.
Most enemies — whether organic or mechanical —
are bullet sponges and usually arrive in large groups with multiple variations of ranged and melee fighters.
Most of them are actually incredibly easy, but the developers decided every boss would
be a bullet sponge.
Enemies can sometimes
be bullet sponges, while other times they drop like a rock after a single shot.
They are bullet sponges and I have no idea why they were designed this way.
At max level, pretty much every enemy in the game
is a bullet sponge; there's no real objective in the firefights besides to avoid being flanked and just shooting the bad guys «til they drop.
Since most enemies
are bullet sponges, the concentration of melee combat and combos drastically changes the way you're supposed to play.
There
were no bullet sponge enemies, and this also applied to your character as a few bullets would see you falter.
Plus it doesn't help that enemies
are bullet sponges, (a problem the series has always wrestled with but was at least partly rectified in Uncharted 2).
Poor old Dom seems to like
being a bullet sponge at the worst of times; if he's in a situation where he's down but not out, you can still revive him but if he dies you are forced to restart from the last checkpoint.
The boss enemies
are bullet sponges that are boring to tackle alone, and there are objective defense portions of most missions that may be harried exercises (not in a good way) when you run them solo.
Not exact matches
The cushion like
sponge tip in the
bullet has to
be dabbed in the underside of the cap to get the color on the tip for application.
In other words, they aren't
bullet -
sponges who take a full clip to
be felled, and neither
is Lara.
You'll also face many robots, with the larger of which
being irritating
bullet sponges that you'll grow tired of firing at.
Most boss battles don't just pit you against a
bullet -
sponge enemy; you
're also fighting the room itself, avoiding hazards, pits and other features just waiting to kill you.
It
's just that when you use the likenesses of real - life veterans (with living relatives, natch) as
bullet sponges for your pseudo-philosophical hero fantasy, that
's when you come out of this looking like an asshole.
Enemies will sometimes soak up
bullets like a
sponge even though you
are clearly hitting them.
The first
is that you
're used as a
bullet sponge, the second and possibly worst of these
is your meeting with The Darkness.
The most maddening aspect of the game
is not enemies that act as
bullet sponges, nor
is it even glitchy puzzles.
It does replicate the feeling of
being a soldier well, and it even replicates the fact that enemies
are often
bullet proof
sponges with a vision range of several hundred miles.
That would
be like trying to shoot somebody with
sponge bullets.
I went with the big, slow
bullet sponge that
is the Sentinel.
There only purpose in life
was to act as a
bullet sponge so that I could flank the enemy.
The enemies
are just cannon fodder; bereft of any real stimulating A.I behaviours, and only serve to
be shot at without offering any real challenge, with the exception of the shotgunners who just run at you with
sponging bullets.
Boss fights, however,
are utterly broken, with most of them involving timed
bullet sponge encounters that
are just truly impossible unless you get a much stronger weapon or go to a much lower difficulty mode.
A boss awaits you at the end of each, but these
are dumbed down versions of those seen in the game's more impressive counterpart and can
be more simply referred to as unenjoyable
bullet -
sponges.
If you picked up Destiny on day one you
're likely in one of two camps: you've either sunk hundreds of hours in to the endless, repetitive, content anemic grind, experiencing alternating feelings of joy over the solid mechanics and amazing visuals and annoyance over unloading every
bullet you have in to another idiot
bullet -
sponge or Read more about The Destiny 2.0 Update Seems To
Be On The Right Track -LSB-...]
For PVE it
's also really great when used against those
bullet sponge bosses who take forever to destroy.
Combat
is frantic and fun when served up on rare occasions, but when it takes over as a main component of the game it gets a bit dull and frustrating, with enemies that can
be bullet -
sponges if not handled properly.
Things like how, when you crank the difficulty up, enemies don't turn into
bullet sponges but instead move faster, hit harder and
are given brand new abilities.
The enemies
are not
bullet sponges and a headshot
is a one hit kill.
There
is no chance of a hardcore mode where infantry aren't
bullet sponges for one another, and there
's no toggling friendly fire.
I think it
was a bad mistake returning to boots on ground for Call Of Duty (
bullet sponge special edition...
The kill cams
are wonkey, people seem to absorb
bullets like
sponges, the social hub has
been switched off and not back on again and the bronze star system
is a joke.
Lara isn't an immortal
bullet sponge like many of the characters we get to control these days, so players will likely never feel overpowered when tackling combat scenarios.
Although the instance itself
was perfectly fine, the final boss felt like they where design during the original PlayStation era — the true definition of a
bullet sponge.
Unfortunately, bosses
are nothing more than
bullet sponges designed to rob players of their ammo, and
are considerably easy to defeat due to the glowing weak spots.
There
are some parts of old Metal Gear that would've made a welcome transition, though: other than a couple of great sniper duels and one larger fight I can't talk about without spoiling, I thought the selection of boss fights
was pretty dull, particularly an annoying recurring scrap with some cheap zombie soldier men that
are little more than
bullet sponges.
The enemies themselves
are an interesting breed when it comes to action games: some trivially stupid grunts, some big / stupid
bullet sponges [ed.
Each character has two unique abilities and different weapons, but each enemy
is still a
bullet sponge.
But relying on buckshot won't serve you in the boss battles, as while the new
bullet sponges are measured in terms of semidetached houses rather than skyscrapers, as a collective they pose a solid if not especially numerous challenge.
The thing it, you
're firing at
bullet sponges a lot of the time, so you want something that fires a heck of a lot of
bullets in order to over soak those enemies!
I
'm pleased that the bosses
are more than just
bullet sponges, but the patterns
are relatively basic.
You know, those massive enemies at the end of a level that
are nothing more than
bullet sponges, and it takes careful planning and recognition
In Killing Floor 1 even the largest of non-boss zeds like the Scrake would stop and take a half step for a second when hit with a shotgun to the face but the big zeds in KF2
are just
bullet sponges and you don't really get any reaction from them.
On the upside, she
's a true
bullet sponge.
Terrible
AI that reduced non playable characters to lobotomized
bullet sponges, unfinished half - baked mechanics and just an overall lack of fun factor all added up very quickly in the eyes of fans and Halo 5 quickly became what
is largely regarded as the least favorite among the main - line games.