Because as we all know, a great author marketing strategy, like a good chess game, requires first learning how the pieces move, then how they interact with each other, and finally how to best move each piece on the board to
achieve your end game, the win.
Special Commendation (Bronze)--
Achieve an End Game Award in an online ranked match — See «Blood Stone Elite»
Not exact matches
So even if Romney's speech
achieves its intended effect, what's the
end game?
Giroud has scored 12 League goals this season, but he has an aim of 25 - 30 before the
end of the season, and with 15
games remaining he would have to score in nearly every single
game to
achieve that.
Should Mourinho listen to Martial and
end up starting Martial in more
games, it shouldn't be long before we see the winger rediscover the form we saw him
achieve during his first season at Old Trafford.
In a nutshell, we're not short of capable leaders at Arsenal but what we are short of is a defined method of playing the
game and the right selection of disciplined personnel that can
achieve that
end.
«We will fight until the
end, until the last
game in the league, to
achieve what we want.
In 2015/16 he scored 29 from 42
games —
achieving the 100 Premier League goals milestone in the process and he began the 2016/17 season in blistering form with 11 goals in his first six
games and
ended with 33 goals in all competitions.
Even so, there was enough to suggest last weekend, and at the
end of last season when they went the last four away
games unbeaten, that Blackburn could turn over a new away leaf and pick more than the slim 14 points they
achieved on their travels last season.
Goalkeeper Petr Cech played well during the
game and the veteran has now urged the senior members of the Arsenal squad to step up to the plate in order to
achieve a more positive
end to the season.
We need to try to win every single
game to
achieve something important at the
end of the season.»
Yet in fact Clough's means
achieve Clough's
ends (the beautiful
game; winning better) rather well.
In that case, he can start all over again, choosing a different character and
achieving the ultimate goal of marrying the girl, having sex with her or finding eternal love.It is exhilarating to find different
endings in order that players find out the
games more and more demanding to master.
The teens must reach the
end of the
game in order to return to the real world, and they each have only three «lives» to
achieve it.
The
game certainly lives up to the expectation of it's name; as map familiarity and a bit of clinched jaw trial and error are beyond essential to
achieve faultless gold medals tucked away at the
end of every event.
Stardew Valley is an open -
ended game, allowing the player to
achieve goals non-linearly.
Codemasters could of made a better looking
game on wii you only have to look at Sony liverpool to see what they
achieved on the very weak ps2 and you can see a trend that Codemasters just wont push wiiu even if the wiiu was a 8 core with 32 treads and 4 gig of RAM it still wouldnt mean a definitive
game for Nintendo where as every else is jumping all over it take2 and Codemasters are lickin Sonys ass
end of.
Refusing to have an
end -
game can be as risky as failing to
achieve your business plans.
At every level there is a clear understanding about intended outcomes and viable strategies to
achieve those outcomes — the
end game being student achievement.
Take a mental walk - through of what's involved in
achieving your goals, and you could push forward toward the
end game.
Your goal remains hidden from all of the other players, and thus the core of the
game is attempting to
achieve your own
ends while figuring out what your opponents are up to, and hindering them where possible, all while trying to throw them off the scent so that they can't destroy your own carefully structured plan.
It manages to strike a balance between so many elements that others have failed to
achieve, that in the
end the
game is nothing short of amazing.
This made testing the battery during gaming an interesting dilemma as I spent a while debating whether to run
games at the highest settings and tweak the power options so that it was delivering all the power it possibly could, but in the
end I opted to keep the power plan at its default settings and drop the
games I played down to
achieve actually playable framerates.
Moreover, Players can also play the Exhibition Mode in this authentic WWE 12 wrestling
game download, where players will be given a random WWE Start or hero to fight against all the remaining WWE superstar's, and players will have to stand till the
end of the
game to
achieve the world championship title.
There are a number of ways to
achieve this and the
game has multiple
endings.
With the story, the
game is set 25 years after the last
game that involves the never
ending battle between Outworld and Earthrealm as players fight each other to a bloody pulp to
achieve victory.
Fame points then directly contribute to the social status your character
achieves at the
end of the
game.
The Wii U had pretty much
achieved what it was going to
achieve by this point though Splatoon for Wii U did reasonably well to move 4.5 million units on a console which was, despite it's big first party
games being pretty successful was nstill earing the
end of it's life.
, the
game ends up displaying a far less coherent or decisive leftism than its contemporaries like Final Fantasy VII or Metal Gear Solid 2 that were, through an insistent application of text, managing to tackle much more complex systems of oppression than Dragon Quarter's systems and minimalist narrative could ever hope to
achieve, which leaves the
game feeling tonally coherent much more so than it is thematically coherent.
I never grasped what this
game is trying to be or what it is actually trying to
achieve simply because it didn't give me a chance to and with the little gameplay bugs, uninspiring visual style and jumbled up story, it never quite goes anywhere in the
end.
Whole sections of the map are locked behind easy - to - miss destructible walls, and one of its three possible
endings can be
achieved without even dipping a toe into most of the
game's optional areas — my favorite area of which is called the White Palace, where Hollow Knight basically transforms into Super Meat Boy with a long series of increasingly difficult platforming sections through mazes of spinning saw blades.
In a new bonus video,
Game Director Paul Rustchynsky narrates a special director's cut of the recent Stampede trailer explaining how Codemasters
achieved that glorious uncut shot at the
end of the trailer showcasing the non-stop action you'll be facing in every race.
Since then,
gamers have been meticulously trying to
achieve all of the
game's rumored 20 plus
endings.
Some graphical shortcomings and a campaign that
ends perhaps a little prematurely keep the
game from
achieving perfection, but Pikmin 3 serves as a compelling argument for purchasing a Wii U, and a fantastic experience that anyone can enjoy.
The
game itself is a sequel to Virtue's Last Reward and tasks players with solving various puzzles and evading traps to
achieve one of many different
endings.
If your
end goal is to complete the
game, you should have no issue getting a nice ride for each tier, and tuning it as necessary to
achieve victory.
The timer is an interesting concept for a zombie
game however this is also the
games biggest downfall not for the fact that it
ends the
game unless you
achieve certain things through the playthrough but rather the fact that it makes you want to rush the missions just to be able to explore the mall of Willamette and even to find secret unmarked events.
It takes so much time infact that after four days I still hadn't
achieved the army strength required to make a push for the
end -
game and gave up entirely because I'd sooner shoot a rivet gun into my urethra than buy into / be defeated by their manipulation.
In the
end we managed to
achieve what we set out to do, that is to run the
game at 60 FPS so rewriting code to make use of the SPUs would have been unnecessary, adding more complexity and pushing the release date into 2012.
The
game achieved its funding target of $ 20,000 (with an extra $ 1,280 to spare), and is expected to be released for the PC and Xbox One before the
end of the year.
There is no inventory to manage nor an objective to
achieve, but the
game does
end if you let it idle for a couple of seconds.»
It would be easy to have come up with «roguelike plus rhythm» and
end there, but tweaks to the model include compressing the
game into four distinct worlds (so you can
achieve some progression even if you don't beat the
game first try), adding new characters who change the structure (one has no weapons; another can not pick up gold) and breaking out boss battles to a separate level entirely.
The Zelda
game that came along at the
end of 2011 and
achieved so very much in my eyes.
However, you won't understand the full meaning of the
game until you play through all the different paths and
achieve all the
endings.
The
game also feels a bit on the short side, clocking in at around 8 - 10 hours on my first playthrough, with the
game forcing you to beat it a few times to
achieve its true
ending.
Everything about A Thief's
End was a step, or two, beyond anything Naughty Dog had
achieved in the first three
games.
For me, the
game achieved that rare thing to my starved - of - time lifestyle: it made me want to play it all the way to the
end (which was around half a dozen hours) for its own sake.
Outside of winning numerous
Game of the Year Awards and
achieving near perfection in all of its aspects, Uncharted 4: A Thief's
End sated the appetite of fans, newcomers, and even some critics on its way to success.
By the
end of the
game, if the player «feels the existence of Trico, like it's really there,» Ueda and the development team feel that they have
achieved what the team set out to do.
If you beat the
game with the Opa - Opa Tears, it will cause the best
ending, though
achieving this is difficult due to the extreme price of the Opa - Opa Tears.