Not exact matches
The following was translated by Persona Central... - Etrian Odyssey series discussion with director Shigeo Komori - celebrating the 10th anniversary of the series this year - Komori feels that each of his titles are culminations of the experience and knowledge he has gained up to that point - in August 4, 2016 issue of Weekly Famitsu magazine (the same date as the Japanese
release date of Etrian Odyssey V: Beyond the Myth), he stated that he had not yet decided what would lie in the future for the series -
after seeing fan opinions, Komori realized that there are certain aspects of the series where he had been too obsessed with coming up with something new every time - 10th anniversary of the series brings about the recent launch of Etrian Mystery Dugneon 2, as well as the
release of
various merchandise - alongside that, Komori sees more and more opinions from series fans on social media - On currently developing a new Etrian Odyssey
game: «In order to meet the expectations of these fans, I would like to deliver a «festival» - like
game that can be said to be another culmination [of the series].
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old
games - this is the first time Iizuka partnered with a team of devs spread across
various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add
after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the
game to more places quicker - the
game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final
game - the team felt the need to continuously connect stages from
various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Activision let slip that a Destiny sequel was in the works just months
after the original
game released, with
various leaks hinting at new features and a possible PC port.
There are
various modes and difficulty levels to choose and as this
game was originally a PC
release, Overdriven Reloaded on Xbox One comes packed with all the additional DLC added
after the base
release on PC, so everything is included for one fairly small price point.
Hyperdimension Neptunia is a rather new Japanese roleplaying series that takes a play on the console wars that plague the real life
game industry, Many of the
game's characters are named
after — in one way or another — the
various consoles
released throughout the history of gaming.
So what is coming to this week, well
after last weeks solid
releases there is not all that much, this week we get the adventures of Twin Robots which I believe is some sort of puzzle
game, and we get a cheap 3DS
release with Gunslugs, and there is more Fire Emblem Fates downloadable content with this latest
release being the biggest
release yet according to
various people.
It also contains music ported from
various video
games released after the NES era and toned down to fit in an eight bit title, kind of impressive in itself.
Klei has been busy
releasing new content for Don't Starve, so perhaps the developers will consider porting the
game to Switch
after finishing up the content for their
various expansions.
The
game was first announced at E3 way back in 2009 and the initial planned
release date was going to be in 2011 on the PlayStation 3, but the
game suffered one delay
after another for
various reasons, the development team citing the difficult PS3 platform which many studios disliked through its time.
I myself went across quite a few posts -
after the
game demo was
released - and comments in
various first look or hands - on previews for Hard to be a God.
With their latest title, God of War, gaining near perfect scores across
various critics and Microsoft's latest
release Sea of Thieves losing lots of its momentum
after the
game's launch.