Sentences with phrase «air dash attack»

Air Dash Attack — tap forward twice then attack in the air to rocket across the stage with Iron Man and hit enemies multiple times.
This will require you to super jump then mid air dash attack with a Jedi to reach.

Not exact matches

You'll end up blocking attacks with Substitution Jutsu, performing nifty throws, dashing and jumping through the air, and throwing shurikens.
There are instant air dashes, super jumps and combo extending vanish attacks to get to grips with.
Air dashing plays with the concept of jumping in and attacking, though not all characters can do it.
She can make this attack even stronger by dashing at her enemies from a distance and throwing them in the air.
I've also been working on Ninten's moveset: Neutral B: Offense / Defense / Quick up / Down (all work similar to monado arts, but the down versions lower someone else's stats temporary when he hits them) Side B: Paralyzes (works like Zelda's side b but it stuns enemies) Up B: Teleport (self explained) Down B: Counter (self explained) Neutral combo: punch, kick, kick Dash attack: a psi kick Side tilt: Slingshot, Side Smash: A metal Bat Swing Up tilt: An Upward punch, Up smash: A psi clap (that hits on all sides) Down tilt: A kick swipe, Down Smash: a psi split Neutral air: Psi cartwheel (it's slower than Lucas's) Forward air: Boomerang, Back Air: A kick, Up air: A psi kick, Down Air: Ness's Melee Down air Final Smash: PK Beam (it works like Samus's laser but it has better contrair: Psi cartwheel (it's slower than Lucas's) Forward air: Boomerang, Back Air: A kick, Up air: A psi kick, Down Air: Ness's Melee Down air Final Smash: PK Beam (it works like Samus's laser but it has better contrair: Boomerang, Back Air: A kick, Up air: A psi kick, Down Air: Ness's Melee Down air Final Smash: PK Beam (it works like Samus's laser but it has better contrAir: A kick, Up air: A psi kick, Down Air: Ness's Melee Down air Final Smash: PK Beam (it works like Samus's laser but it has better contrair: A psi kick, Down Air: Ness's Melee Down air Final Smash: PK Beam (it works like Samus's laser but it has better contrAir: Ness's Melee Down air Final Smash: PK Beam (it works like Samus's laser but it has better contrair Final Smash: PK Beam (it works like Samus's laser but it has better control)
Impact skills offer fighters extra moves for dashing attacks, countering or knocking opponents into the air.
Dr. Coyle's special abilities include a spurt of invisibility after guarding, an extra ARM attack that appears after charging, and the ability to punch, dash, and block while levitating in the air.
Coyle's abilities include «a spurt of invisibility after guarding, an extra ARM attack that appears after charging, and the ability to punch, dash, and block while levitating in the air
Other system - wide concessions include auto - combos, performed with rapid presses of light or medium attack (the former including a flashy air combo, the latter ending in a super move); a Super Dash, which homes in on your opponent from anywhere on screen; and the Vanish, which teleports you behind your opponent and whacks them away.
His slick movement, fast - paced attacks, and air - dash heavy gameplay are a ton of fun to get into and try to master.
X's dash and air dash would have been perfect for SB, the charged buster shot for slower attacks as well.
As for homing attack, I'm very skeptical about this; whenever I have played a 2D Sonic game that uses the homing attack, I've found it's very easy to exploit, particularly as an air dash move, which, when done correctly, will allow you to skip over areas of the level — pretty cheap, if you ask me.
ARMS will have five playable characters at launch, each of whom are equipped by default with one of the six previously mentioned techniques: Spring Man (Fire) can parry attacks, but a failed attempt results in double - damage; Ribbon Girl (Thunder) can double - jump, triple - jump with a well - timed air - dash, and super-jump to avoid attacks; Ninjara (Boomerang) can phantom - dash to avoid attacks and teleport directly to his opponent; Master Mummy (Big) is a slow «Tank» character, however the brute can regenerate health and can not be stunned by normal attacks; courtesy of her jetpack - powered suit, Mechanica (Revolver) possesses the ability to hover and air - dash longer than the other characters.
Dashing through the air and then smacking a demon into a wall by using a heavy attack is a satisfying and refreshing feeling; the controller shakes with the sheer impact Raikoh hits a demon with, and shakes again when the demon creates a small crater in the ground.
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