Little things like a lack of transitions between loading screens, Sonic's
Air Dash launching immediately instead of taking a moment to charge, and the returning Enerbeam mechanic trimmed down to swinging around all make Fire & Ice that much more fun to play.
Nintendo of America has
launched their E3 2K3 site - check in for details on F - ZERO, Mario Kart Double
Dash, Pikmin 2, Advance Wars 2, Kirby
Air Ride and Wario World, and stay tuned for the late - breaking stuff.
ARMS will have five playable characters at
launch, each of whom are equipped by default with one of the six previously mentioned techniques: Spring Man (Fire) can parry attacks, but a failed attempt results in double - damage; Ribbon Girl (Thunder) can double - jump, triple - jump with a well - timed
air -
dash, and super-jump to avoid attacks; Ninjara (Boomerang) can phantom -
dash to avoid attacks and teleport directly to his opponent; Master Mummy (Big) is a slow «Tank» character, however the brute can regenerate health and can not be stunned by normal attacks; courtesy of her jetpack - powered suit, Mechanica (Revolver) possesses the ability to hover and
air -
dash longer than the other characters.