Almost everything in this game is perfect, and even
Nintendo has seemingly crafted a world for Mario to roam around using his hat, which he can use to control
almost everything in the game world.
It forces players to again find people to play with since you cant solo
almost everything in this game thats not on easy.
Almost everything in this game works to perfection.
It's a testement to the developers that
almost everything in the game conveys information in one form or another, sucking you in to the world and plot quickly.
Different mission types lead to upgrades or perks, such as adding a nitro boost to cars, and there are side missions for
almost everything in the game, from wingsuit courses to boating challenges.
Troll & Elves 2's gameplay is relatively easy to pick up on; the developer outlines it well in the game's information page, and there are descriptions for
almost everything in the game.
«Pirate adventure, but also the second installment in a high - fantasy epic» could not have been an easy pitch, but
almost everything in the game works, and works exceptionally well.
«While we will be making adjustments based on feedback from the beta, which is great - and we'll continue a daily dialogue with our players to make ongoing adjustments for many years to come, as this event - driven live service continues - we feel very good about the fact that you can earn
almost everything in the game.
Almost everything in the game is a reference to someone or something that 80's kids remember from their formative years.
Like previous Animal Crossing games, players can customize
almost everything in the game, including their homes» interior design and clothes, as well as patterns for clothing, wallpaper and carpets.
Almost everything in this game is perfect, and even now I find myself returning to this masterpiece once in a while.
Almost everything in this game is perfect, and even
That kind of reminds me the game No Man's Sky, where
almost everything in the game is procedurally generated.
Almost everything in the game is a reference to something in the wider Mario universe, from the music to the weapons to the enemies.
You can see Rare took their time with this game and smoothed out
almost everything in this game.
Often hailed as the highlight in the FlatOut series,
almost everything in this game is destructible.
Not exact matches
Kevin Conroy has basically become «the voice» of the Dark Knight, doing the character for «Batman: The Animated Series»
in the early 1990s and
almost everything else related to Batman
in animation and video
games.
We live
in a technological age where
almost everything revolves around the computers, gadgets and smartphones; playing
games, studying,...
Swansea did not go out and beg ManC to buy their striker middle of the season... who has played
almost every
game in EPL, they did
everything they could to stop the transfer from happening.
The Leafs were playing a solid
game and then
everything boston did worked out
in an
almost comical way.
If Arsenal can get something from this
game, with
almost everything having gone wrong
in the build up and
in the first 69 minutes, then you have to feel that our team will do better from now on.
This
game remind me of the 2013 1 - 1 draw against Everton at the Emirates
in which Everton had 65 % possession for
almost the entire match, where Arsenal allowed Everton to play freely from the back by not closing them down and Szczesny boot
everything he received long up field straight back to the Everton players and goalkeeper.
Michail Antonio carefully carried the ball
almost the entire length of the pitch to the opposition's corner flag, only to completely forget
everything he has been taught about ball retention
in the final minutes of the
game and politely hand the ball back to Palace, who went up the other end to score the equaliser.
The match finished 2 - 2 at Anfield, but that only tells some of the story
in a
game that had
almost everything.
Mamadou Sakho — 7 Imperious first start
in the league, as the centre - back won
almost everything there was to win, including a
game of «statue».
Pochettino's men were outshined and outwitted
in almost every battle during the
game and with them being second best at
everything, it took just 16 minutes for the host's to take the lead after a dazzling few opening minutes.
Everything you have said is true, but I still think it's a bad decision and, the way Arsene's luck goes, will
almost certainly be followed by a long term injury to one of our wide men
in the next
game or two.
Almost everything likeable about Namco's fighting
game franchise is on prominent display
in the sequel.
For example, you can access toy shops and make your own weapons from these toys, wear strange costumes like superheroes or tuxedos and use
almost anything and
everything in the
game as a weapon.
We've waited a long time to hear something regarding the Fire Emblem mobile
game and now we finally got it, footage and a fact sheet that tells us
almost everything there is to know about it right now, which includes
in - app purchases and the fact you will need a constant working internet connection:
Almost everything is a weapon
in Duck
Game, as boxes thrown at players will disarm them, and if dropped on their head, will kill them.
You still have the different costumes with different abilities that you need to solve puzzles but Superman has enough powers that he just breaks the
game and allows you to do
almost everything so to compensate the
game will sometimes give you an alternate Superman that can only do certain things which just breaks the
game in a whole different way because it makes no sense.
However,
almost everything it does, it does with little competence, resulting
in an overly easy, boring
game.
But trust the Monster Hunter fans, the
game walks you through all the basics and has
in -
game hunter notes that you can read to understand
almost everything you need to know.
In almost everything he did — from
game theory to geometry — he thumbed his nose at the received wisdom, current fashions, established methods.
That being said, it's not bad
in of itself, and it's simplicity is a nice break from the complexity surrounding
almost everything else
in the
game.
The first half of the
game is devoted to Jerry learning four spells and getting
everything ready for a special ceremony, and
in this time there's
almost zero narrative progress made, except for a few small tidbits here and there.
In fact review scores
almost seem entirely random at times as you can be absolutely sure of doing
everything correctly and yet still get a low score, and yet the next time you toss out a cheap, badly made
game simply to fulfill a contract and try to bolster the coffers it gets received far better and earns you a pile of cash.
However, thematically the
game manages to nail just about
everything else, the vast lifeless desert, junk cars and dramatic chases so perfectly replicating the feel of the movies that by swapping over to first - person driving mode you could
almost believe you were
in Fury Road.
There's a scene
in the
game which sums
almost everything wrong with the script which I want to briefly describe while keeping spoilers to a minimum: a character thought dead returns, and his startling reappearance is haphazardly swept under the rug with this ingenious explanation as to how he got out of the hairy situation: «They had me fucked, and then I got unfucked.»
Given that
almost everything in Arkham Origins has been simply copied over from Arkham City one of the biggest selling points that the developers have been pushing during the build - up to the
game's launch is that they've doubled the size of map, introducing a whole new section of Gotham for you to explore.
I say this because
almost everything you take for granted
in games like The Witcher, Skyrim and other
game of this ilk are gone
in Kingdom Come.
There is some good humor
in the
game, and if
everything worked like it should, the
game would be awesome, but the frustrating moments, when you have no control of the main draw of the
game almost makes it unplayable.
Everything seemed to take a lot longer than it should and it was no Final Fantasy VI
in terms of presentation, but there were some choices that made me think that if I was playing the
game for the first time
almost two decades ago, I'd be very impressed.
«The line between encouragement and manipulation is sometimes difficult to differentiate
in an online environment where one party (
game manufacturer /
game platform) records
almost everything and the consumer who plays the
game rather passively from this perspective,» the report reads.
Considering this is a port of a PlayStation 3
game, I must admit I was impressed with how true to the original
game this handheld port was — although areas have received minor visual downgrades, it's done
in a way that they've lost
almost none of their original beauty
in the process — it had been a little while since I last played Sigma, but
everything looked as I remembered it, and there were no glaring changes
in terms of design.
Nice smooth graphics but that doesn't make up for it's short life span (
almost finished the
game in 5 days), too much crap to unlock (
everything you do seems to unlock something), bad bg music, the hard levels are near impossible and ultra-frustrating, too many menus to scroll through to get to a race... I'm sure Burnout 4 will be better.
Similar patterns were seen
in other popular gaming series like The Legend of Zelda and Castlevania where, also, the second
game in the franchise changes
almost the whole concept of its predecessor, and then the third
game returns the series to its roots and improves
almost everything from the original
game.
Almost everything released on the Home Consoles or Home Console Ports was better, especially
games like Streets of Rage or Turtles
in Time.