Sentences with phrase «also different difficulty»

Also different difficulty modes unlocks as you progress through them, the final one is Inferno Mode where the level cap is 99, good luck with that by the way.

Not exact matches

Zuckerberg also had some thoughts about the form that most news takes, saying he thinks traditional news entities are having difficulty transitioning to a world in which everything happens faster and news breaks in a thousand different ways through social networks and other platforms.
It also gave students more flexibility in customizing their coursework to account for their ability level, offering core classes at several different levels of difficulty.
In addition to dramatizing Charlotte's immersion in this world, Wolfe also explores the parallel difficulties experienced by three very different male students as they try to figure out what it is to be a man.
The macronutrients in the data below are also different from the commercial coconut flour we buy, showing the difficulty of generating some precise value.
The sucking motion is also different and can exacerbate latching on difficulties.
Post-traumatic stress disorder (PTSD) also has other symptoms like difficulty sleeping, nightmares and recreating the traumatic event during play, which makes it look quite different from SM.
Nelson - Barber noted that high language load also can cause problems for English speakers who use a different dialect from mainstream English, or who have difficulties with written language.
The researchers also hypothesize that reading difficulties may arise in slightly different ways among children of different SES backgrounds.
«The RTIL also allows the detector to interface well with different skin types — the texture and quality of pediatric skin versus geriatric skin have created difficulties in prior models.
Participants who viewed the ads with photos from different perspectives expressed more difficulty in coming up with their own story and were also more likely to form a negative evaluation of the resort.
«Having different options to make iPSCs will be useful when scientists encounter challenges or difficulties with one approach,» said Ding, who is also a professor of pharmaceutical chemistry at the UC San Francisco.
«Having different options to make iPSCs will be useful when scientists encounter challenges or difficulties with one approach,» said Ding, who is also a professor of pharmaceutical chemistry at the University of California, San Francisco.
The seasonal effective disorder and we also know this as the winter blues but it's this problem where whether you're stuck in the dark office all day and it's summer or spring or fall or winter or whether the sun just not out where you're at, what happens is it lowers your serotonin levels specifically because when we get an upregulation of melatonin and kind of a natural circadian rhythm, we get really nice stabilized serotonin levels and when that gets disrupted we can get depression, fatigue, sleepiness, irritability, difficulty concentrating, a lot of different issues.
The single - player experience also includes a number of different difficulty levels, again allowing you to tailor just how brutal your solo excursions are.
Van Beek also talked about the difficulties of bringing an idea that was not only completely different from anything on the market, but also different than what they were used to with their previous games like Killzone.
It can also be a hard game to become fully accustomed to since, on top of its unrelenting difficulty, Nioh also has several different combat mechanics which one must absolutely hone if they want to make it to the game's later stages.
There are also added social difficulties that aren't always apparent to educators, especially if the educator is from a different background than the student.
They may lack the vocabulary to describe the difficulties that they experience and can also be short of opportunities to practice and embed what they have learned in a range of different contexts.
It can also be extended by adding more locations and shapes, with different levels of difficulty.
Labaree is also very good at describing the peculiar difficulties of education research, where every class, every teacher, and every school is different, and where the effort to reach generalizable conclusions is fraught with complications.
Each engine has unique attributes and there are different sensors, electrical connections and fuel system connections that might also cause difficulty.
There is also three different difficulty settings, and the two letter word list is up to date, including words like «QI» «ZA» etc..
Yet, we also recognize that creating essays can be a challenge for many students who simply are not confident in their writing skills, have difficulty understanding what a college essay entails, and for those who have trouble distinguishing between the different types of papers they are required to write.
Adding a historical setting with different rules and complications to a mystery ramps up the difficulty level for any protagonist and can contribute not only pretty scenery but also conflict to a story.
You will also be able to get access to the first games for the Nook, chess and Sudoku with three different difficulty settings.
«This time we not only tested a different experimental set - up but also the level of difficulty,» lead study author Rachel Dale says in a statement.
If you live in Europe and your vet is having difficulty locating Tylan Soluble Powder... please share this list with your vet and have your vet (and / or pharmacist) identify the most closely aligned version of Tylan to the USA source «Elanco Tylan (Tylosin Tartrate) Soluble Powder 100 grams tylosin base and for your vet or pharmacist to work out the proper dose — as many of the Tylan products on this list are either Tylan phosphate or Tylan tartrate but also in many different strengths.
It also gives insight regarding how cats view different situations, how to help them through difficulties, and establish trust.
Your guide will also discuss with you the different trails and their difficulty and you can then decide which trail to hike and for how long.
For starters, Nintendo users felt understandably left out, not knowing if the new game would be worthy of investing on a new console, but also the adoption of a more Western - friendly environment could also lead to a casualization of the mechanics, instead of offering the same demanding experience that the fanbase is so familiar with, not too different from games that base their appeal on their high difficulty, like the Dark Souls series.
There's also a page detailing how the games different difficulty settings actually affect the game, as well some details on the New Game + mode.
Lastly, there's also a cool option to complete the adventure alone or with a friend through local cooperative play in one of four different difficulty settings.
Replayability stems from a progressively unfolding story told throughout 18 chapters in which almost 100 Digimon battle it out, level up and evolve, while there is also a New Game + mode for players to experience the story in a different way, alongside two difficulty levels and player vs. player online and ad - hoc battles that will collectively have players returning for many hours worth of Digimon storytelling, training and battles.
The Banner Saga also comes with three different difficulty modes, and the game encourages players to take things a little easier if they want to focus on the story, but it's the choices that you have to make that really make the game hard.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
There are also some pretty cool easter eggs within the game, And last but not least there are different types of endings which adds to the replay - ability of the game most run «n guns just have the same endings but with a harder mode with more enemies but this game has all of that covered with the four different difficulties which dose vary the amount of damage per enemy and the amount there are within the levels.
These are also usually quite lengthy though with a number of different stages, difficulty levels, weapon assortments etc..
You will also be able to set different difficulty modes the traditional way as well so that beginners to action platformers can play a light version of the game with a minimal level of risk.
I played the level a couple times because I'm a responsible young journalist (and also a Sonic enthusiast) and I felt each alternate path had varying difficulty as far as execution, yielding different rewards both in - game and experientially.
I mentioned a feeling of poor difficulty balance in the boss fights, and this feeling also extends to how the campaign's different difficulties feel.
Sadly, some may find high amounts of repetitiveness across the 32 missions, all that take approximately between 5 - 10 minutes each, but also come with different difficulties for players to enjoy and plenty of customizations for you to explore, granted, the rewards do not change much, if at all.
All games have different options, like championship mode lets you choose different modes, also every game gives you different options like the option to choose lives, difficulty, speed, continues, round selection, bonus lives, time out etc..
Each Tournament theme has for different sets of courses with their own mascot and also have three modes of difficulty which you can only unlock by completing all of the current difficulty options available.
There are also 44 towers, 50 different bad guys, 30 achievements, and five difficulty settings.
Each mission can also be played on three different levels of difficulty.
Also, the difficulty levels are not different enough and still might make the game hard for less experienced spellers.
Replay value is 50/50 sure if you want to play each of the five different difficulties, I'd be more wanting to replay if the choice wasn't just Autobots but also Decepticons.
Housemarque does an amazing job on steadily increasing the difficulty, not only as levels and worlds progress, but also in the different difficulty choices before starting.
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