Not exact matches
Other instances of cultural accommodation include denominational adoption of bureaucratic business models and the
marketing of the church as a consumer product in the
American arcade.
Japanese companies such as Taito, Namco, and Nintendo had made inroads into the
American dominated
arcade videogame
market with break out hits (not Breakout (1976) which was developed by Atari) in the late 70s and early 80s.
This massive deficit has been laid at the feet of «slow sales of major console game titles in North
American and European
markets», as well as major restructuring and sluggish performance of their
arcade division.
Rather than become involved in the early 90s system wars, SNK Corporation in Japan jointly with SNK Corporation of America chose to refocus their efforts on the
arcade market, leaving other third parties, such as Romstar and Takara, to license and port SNK's properties to the various home consoles of the time with help from SNK's
American home entertainment division.