This gets bizarre considering the high levels of
animation during cut scenes.
Animation during cut scenes is sometimes awkward.
Not exact matches
Utilizing a
cut - and - paste
animation style with a photographic edge to recreate
scenes from Hicks's life, usually to cheeky effect, American turns some 90 minutes of interview footage into a smooth, illustrated, altogether agreeable narrative that is chock - full of anecdotes and achieves a genuine intimacy without resorting to hero - worship (only the occasionally lame visual, such as the whitewashed depictions of tripping
during Bill's mushroom blowouts at Kevin Booth's ranch, weaken the device).
The
animations sometimes seem stiff and robotic, especially
during cut scenes (which use the in - game models, like most GameCube titles), but it's not a large issue.
During cut -
scenes, the
animations stop and present you with a red evil choice or a blue hero choice; and since the game caters to going completely evil or completely hero throughout, the first choice will set the tone for every action thereafter.
With the lack of
animation from the odd looking character models, it was a disappointment to find many close ups of the main characters
during the
cut scenes.
When the game was announced for North America and PAL territories more enhancements were listed: voice overs for
cut scenes, improved
animations during battles, a spruced up menu system featuring colourful icons instead of white on black text, and a new fully orchestral soundtrack.