Kung Fu Panda 3 has the qualities we
hope for in animated children's
movies: A sense of adventure, good modeling by the adults, fine
animation, humor, and a minimum of fart and pee jokes.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give
hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for
animation, the dubbing of (foreign)
movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she
hopes that players will remember their memories of Princess Zelda
No doubt the number of video game reviews will only continue to grow, and I also
hope to catch up on
animation reviews, and maybe be a little more frequent with my live - action
movie reviews and my other, non-review-y writings as well.