Not exact matches
It
feels very arcade, more of a sandbox without the real
feel of death.
As someone that isn't
very good at «proper» racing games but still enjoys
arcade racers, I
feel like we've been starved of a decent
arcade racer for far too long.
It's still
very much leaning toward
arcade rather than purely realistic, but the new power units that F1 cars are running does mean they like to try to spin you out under acceleration, far more so than any previous series» entries which makes driving
feel much more fun and challenging.
Having been brought up on a diet of Pink Floyd, Black Sabbath, AC - DC, The Who, Cream and folk stuff Chipzel isn't exactly my cup of tea, but from a musical standpoint it's wonderfully put together and provides a stellar, nostalgic soundtrack for a game which
very much
feels like something I would have played in an
Arcade back in the day.
And yet somehow Forza 4 also
feels more forgiving than it's predecessor; cars can be thrown around far more than before, giving it a
very slight
arcade feeling, but while this may anger the hardcore simulation fans, I
feel that it makes it a far more enjoyable game all round.
The game is trying to deliver an old school
arcade feel to the game while still being fresh by providing the mention coop mode, a variety of weapons, abilities and gameplay mechanics, and it's set in a type of game mode where you restart from the
very first level each time you start the game or die, while still keeping it interesting with enough diversity to make every play session entertaining.
However, with that being said, I do realize it's supposed to have more of an
arcade type
feel to it, but I
feel that fluidity is
very important to multiplayer.
Even without Eugene Jarvis» help, I'm convinced that Nex Machina would have turned out just fine, but with the teaming up of a legend in the business as well as a developer that has rightfully earned its place in the gaming hall of fame, this is one
very well made game that
feels like a modern day version of the
arcade game that inspired it, and it's also one that just begs to be mastered.
Rise & Shine is a
very ambitious attempt at the
arcade shooter genre but it
feels unpolished gameplay-wise and still needs to have a few things tweaked here and there.
I thought about the possible playspaces for this Mobile
Arcade and then I had a
feeling that most of the players would play it in
very short sessions.
Yet when he told me about designing a racing
arcade game, I couldn't help
feeling very excited.
In truth, this
feels like a
very sharp,
very polished Xbox Live
Arcade game.
Very seldom did I indulge in Volt and SF IV but I can't put this down and for the 1st time since I was 15 at the
arcade in the mall, I
feel like a SF competitor!
The base gameplay is
very reminiscent of classic
arcade shooters, but navigating the levels
feels like a maze or puzzle game and the task coordination is
very reminiscent of a time management sim like Diner Dash.
I recommend going with an Xbox controller as it
feels most natural for this game; a steering wheel is not a
very good choice for
arcade racers.
Sega was still putting out experiences that
felt very arcade, while things like GTA 3 were changing the
very definition of what videogames could be.
It'll whisk you back to the golden age of
arcade games, before hitting you smack in the face with its modern day
feel, bringing enjoyment that
very few other side scrolling shooters can manage.
A short but sweet ride on her majesty's service saving the Yankees from nuclear terrorism that leaves
very little to fault or recommend for what it is: A perfect representation of what a good
arcade game used to be and should you
feel the need to relive those glorious times, you can now do so conveniently on your Switch.
I was never attracted to these devices because the look and
feel was
very arcade oriented, but the screen discplay always disappointed me.
While the design of the game is
very much «
arcade» in nature, where the first play through isn't intended to be the whole game but rather racking up high scores and challenging yourself (and others on the High Score lists) to do better, I still want to say that I
feel like there could have been an extra set of «hardcore» rooms, maybe even just 10 or so, that would have required judicious use of all the more advanced features of the game mechanics to get through.
Choplifter HD is a
very good downloadable title, in fact it is better than quite a few retail games, but the shortness and
arcade feel would make it a hard sell as a boxed product.
Much like the presentation (or lack thereof) in
arcade mode, the menus just
feel very bland in a game that has more than enough style to go around in the gameplay.
Unfortunately, the paths are quite linear compared to the open nature of the single player campaign and the enemy AI isn't quite as sharp, lending the co-op mode a
very arcade - like
feel.
A simple beat»em up game, where you can control two Van - Damme styled guys, who can beat a whole Ninja army:) The graphics is
very simple, but the game gives a little
arcade feeling, which is nice.
Like the other games in CHAMProgramming's series of
arcade remakes, it is remarkable for closely emulating the original, the smooth gameplay and two game modes, the original «Classic» and the enhanced «Champ» mode.The «Classic» mode plays and
feels like the
arcade machine, with
very similar graphics, sound and gameplay: You play a spaceship, moving horizontally at the bottom of the screen, and shooting up at a bunch of Space Invaders - like aliens, which attack you in waves becoming harder and harder with the game.The «Champ» mode is an upgraded version of the classic game with new enemy types — requiring more than one hit to destroy, or equipped with a cloaking device making them nearly invisible — and a variety of power - ups for the player, with create an entertaining variant of the original game.Finally, the game features a variety of options — one or two player modes, three difficulty settings, adjustable game speed, input by keyboard, mouse or joystick (Champ even released a «Champ cable» that allowed you to play the game with digital joysticks), and a high score table to round it all off.
Like the other games in CHAMProgramming's series of
arcade remakes, it closely emulates the original with two different game modes, the original «Classic» mode and an enhanced «Champ» mode.The «Classic» mode plays and
feels much like the
arcade machine, with
very similar graphics, sound and gameplay.
Still, since it manages to recapture the
feeling of the
arcade version in a
very good way, you won't make a mistake if you decide to play this one.
It really makes you
feel like your controlling an old
arcade machine, so naturally it means that you can pull off the combos and attacks in a
very faster and swift manner without worry.
It has more complexity than the previous 2 games, it has that good old
arcade feel to it (it looks and sounds
very similar like the original
arcade version of the game), the gameplay is fun and challenging, the framerate is also good, the enemies are finally designed in a way they should have been done even in the 2600 version, and Mario finally has the appropriate and familiar look.
The
arcade games are
very much the meat of this package, and the level that hosts them (the Paperboy area aside)
feels like little more than a hub world with
very basic puzzles unlocking each game.
Being one who enjoys SHMUPS even though I am not
very good at them, I
feel this version really keeps the
feel of the
arcade and this is a game that I can pick up and play anytime I want to relive the
arcades of old.