I'm also not a massive fan of the Battle
Arenas game mode, as the options within seem like tacked on additions, given how there's not much to them.
I'm also not a massive fan of the Battle
Arenas game mode, as the options within seem like tacked on additions, given how there's not much to them.
Mad Moxxi's Underdome Riot is an add - on pack for Borderlands that includes a new cooperative
arena game mode and a stash to store your gear.
Not exact matches
No
arena modes which had become my favorite part of the series after the previous two
games.
Voltron: Defender of the Universe lacks anything beyond the main campaign, save an
arena mode DLC available for an additional 240 MSP that really should have been included in the main
game.
Battle Mode was reworked to be similar to that of previous Mario Kart
games, in which players drive around an enclosed
arena and attack their opponents, with eight new
arenas and several gameplay
modes featured.
For example it's all well and good for the trapper having a mobile
arena trap, but in the Defend
game mode the last thing you want to do is trap the monster in close quarters with a bunch of NPC's you are trying to save.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting
game, at first, i was expecting a simple fighting
game with some button mashing, however, the
game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto
games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the
game runs smoothly without frame - rate issues and the cell - shaded graphics, character models,
arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later
game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the
game has a story
mode with three story arcs used to unlock characters, a collection
mode, tournament
modes, a survival
mode, a series of special versus
modes and online battle
modes.
Sure, it's easy to jump in and beat the
game's offline arcade
mode by slamming your palm against the buttons and the d - pad, but if you really want to hone your skills and develop skills in the online
arena, you'll have to practice your moves, learn how to take cues from other characters, and strategically plan how to take down your opponents.
The franchise
mode is particularly standout with added depth of player control over things like concession pricing,
arena maintenance, budget guidelines, and of course management of both Pro and minor league teams - with the ability to take control a play a
game at any time for either of them.
Instead of having an
arena setup like past
games, the battle
mode now takes place on a selection of race tracks.
Honestly, I can think of plenty of other 2D
arena combat
games that are much better than this
mode (Extreme Exorcism and Super Mutant Alien Assault to name a couple).
Though Nexuiz is primarily a multiplayer
game, the original also included a single player
mode that took the player through each
arena to fight against AI - controlled bots.
With three
game modes, three character classes and a handful of maps, MGO takes the great gunplay and stealth mechanics from The Phantom Pain into the realms of tight 8v8
arenas.
The
game expands ESO to include a new 4x4x4
arena mode, and offers hours of new content to enjoy.
Set on three distinct maps; an Ancient Roman gladiator
arena of The IX, the sinking Titanic in Voyage of Despair, and a remake of past Zombies maps in Blood of the Dead — featuring the original Zombies
mode cast — there are plans to offer more variety in the off - the - wall
game mode.
Once you get a handle on
arena layouts, weapon combinations and team tactics, the
game's friendly simplicity reveals some fantastic strategic possibilities, with new
modes due to be introduced later as free downloads.
Gamers are pitted against each other in Capture the Flag and Deathmatch
game modes in 12 distinct set - piece
arenas.
The screenshots showcase some of the playable characters and levels (and the new vehicles), while the trailer shows us some of the new
game modes, including online split screen, and «battle
arenas», where the there are more objectives than just winning the race.
In addition to classic
game modes such as Race and Elimination, Micro Machines World Series introduces all new Battle
Arenas which allow you to wreak mass destruction on a miniature scale against your friends or AI.
Fun fact: Echoes was the first Metroid
game to feature a multiplayer
mode, allowing up to four players to engage in
arena combat using local split - screen play.
In the
game mode Turf War, teams fight to cover the
arena in as much ink of their team's color as possible.
While comic book fans will be most engaged by the story
mode in Injustice 2, the
game also lets you engage in one - off fights with all 27 characters (29 if you buy the two sold separately) in any of the dozen
arenas.
The starter decks are enough to get you a few wins and show off some basic strategies to beat other n00bs, and the
arena mode (where your deck is «randomized» so that everyone can possibly be given any cards in the
game) will keep you playing after the basic decks have lost some luster.
The important thing to note is that none of these maps were particularly large, and all of them tended to cater to their respective
game -
modes: an altered 3 - lane layout (with the central lane swollen to accommodate so many AI soldiers) for Dominion, and slightly smaller
arenas for Brawl or Duel.
The
Arena DLC is an
arena type survival
game mode with online leaderboards.
The main
game mode is of course Career, with the three car types having their own cups to take part in, consisting of both
arena and race events.
Essentially you are given the tools and materials to design and build your own robot that you then send into battle in
arenas across a multitude of
game modes.
The
game does have some good things going for like great graphics with a cool style and one or two cool levels, and online four player co-op (avoid the
arena mode at all costs) but the
game is just so boring I really don't recommend this to any
gamer, which is sad because this could have been great, hopefully a sequel will be made that gets it right.
Other than that the
game has quite a couple
modes including the aforementioned story
mode, arcade, practice, local battle, party match, and
arena match.
The
game also features a fast - paced
arena mode that will put your death - defying talents to the test.
Gas Guzzlers Extreme is an over the top combat racer, featuring 12
game modes, 42 tracks, and 12
arena over 8 environments.
Replayability — freeplay
mode, ranked side quests, and a devilish
arena enable you to revisit the
game's awesome soundtrack at your own pace, with different gameplay options and character choices available
Then, the
game switches to a battle
mode, which returns you to the top down view of your character, now with his weapons at the ready, in a sort of
arena environment.
Super Smash Bros. for Wii U gracefully guides the series into the new generation of consoles, complete with a massive character roster, gorgeous HD
arenas and an overwhelming amount of
game modes and unlockables.
What's even more sad is dropping full price on a
game with less than 5 hours of actual gameplay (the rest of the campaign consist of story sequences and QTE events that barely count as gameplay) with no bonus
modes like online or an
arena horde like
mode.
The 10
Arenas and three
game modes should provide a decent pick up and play experience and is definitely a
game to put on when you've got a few friends around.
There is no objectives or trophies related to this
mode — it's just an added extra the developer has put within the
game for you to take on solo or with a friend to see how far through the
arena you can get.
These different
modes all add a bit of variety to the
game, but in the end all they are is just an excuse for the
game to put you back into the
arena.
The
game's strangely archaic map rotation only lets you play two maps per
mode at any given time — which is great for getting to know each map really well, but bad for folks who have limited time and want to see all of the
game's
arenas.
Featuring three new multiplayer
arenas and a fresh free - for - all
game mode, the Call to Arms map pack will be available first free of charge to Gears of War: Judgment season pass holders.
A splitscreen third - person local multiplayer arcade
arena shooter where you and other players control hovering drones, fighting each other in various
game -
modes.
From playing the story
mode cooperatively to playing in the
arena modes, there is a lot to do even after you've finished the
game's main campaign.
When you load into the
game you are greeted with two
modes, Campaign and
Arenas.
Arena mode is very similar, as in it has multiple
game types to play through, but instead of maps that scroll — like those in Party
mode — here players standoff in
arena situations purely looking to lay the smackdown on their opponents, earning points whilst utilising things like power - ups that bring bombs, boxing gloves and more to help you get the job done.
It currently supports 6 vehicles with paint job, rim, and tire customization options as well as 6 different
game modes; classic race, ultimate race, elimination, time trail,
arena deathmatch, and Carkour.
There are also other
game modes to play, like «Boss - Rush», where you fight all 7 bosses one after the other; a dodgeball
game; a free - for - all
arena battle and also a zombie
mode if you do your research, something which people can't seem to get enough of these days.
Finally, the
game also features the return of the excellent multiplayer
mode, which has players from around the globe hunt each other down in an
arena full of clones, and team up as a wolfpack to hunt specific targets.
You can also have fun with your buds in local multiplayer with up to 4 players, playing in a couple of
game modes in different
arenas.
In this new trailer, the unique set of characters in the
game go toe to toe in an all out
arena brawl, using all kinds of skill and crazy luck to come out on top of the
game's Deathmatch and Survival
modes.